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| author | 2019-06-11 18:16:08 -0700 | |
|---|---|---|
| committer | 2019-06-11 18:21:04 -0700 | |
| commit | d0b44a52f815fb20cb470aca8ac17da498797c1e (patch) | |
| tree | ccd04d76b1184ae12aecef60efad105c8f5ff0d5 /opengl/libagl/array.cpp | |
| parent | bd670b8d26fa2cc8505e1d6073a17210e719b82d (diff) | |
sf: optimize luma sampling code
Removing some math from the luma-sampling
code reduces its running time by about half
(~.5ms -> ~.25ms at 1.1MHz on a little core
in some experiments).
Bug: 127973145
Bug: 134922154
Test: trace and compare sampleArea times when
scrolling in news app
Change-Id: Ie53d9595bea6685cf45f53972b42daa5e32fcc8e
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions