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author Siarhei Vishniakou <svv@google.com> 2020-03-24 19:05:54 -0700
committer Siarhei Vishniakou <svv@google.com> 2020-06-16 17:41:24 -0700
commitbde3d9edd77575cb337bc7c407bc6c24a6636485 (patch)
treeb991d1a1310f3e69e05a3889a05b461a87a8eea6 /opengl/libagl/array.cpp
parente0fb6bdd6cc08619fb6889a37d8a03b4b4bce275 (diff)
Replace KeyedVector with unordered_map in dispatcher
To modernize the code base and increase readability, use std::unordered_map instead of KeyedVector inside InputDispatcher. This helps understand the code flow, and allows some foreach expressions, thus removing shadow variables. Bug: 142017994 Test: presubmit Change-Id: I969fc03dc38e258e9f3d0f2e60c9534515ce2926 Merged-In: I969fc03dc38e258e9f3d0f2e60c9534515ce2926
Diffstat (limited to 'opengl/libagl/array.cpp')
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