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| author | 2020-03-24 19:05:54 -0700 | |
|---|---|---|
| committer | 2020-06-16 17:41:24 -0700 | |
| commit | bde3d9edd77575cb337bc7c407bc6c24a6636485 (patch) | |
| tree | b991d1a1310f3e69e05a3889a05b461a87a8eea6 /opengl/libagl/array.cpp | |
| parent | e0fb6bdd6cc08619fb6889a37d8a03b4b4bce275 (diff) | |
Replace KeyedVector with unordered_map in dispatcher
To modernize the code base and increase readability, use
std::unordered_map instead of KeyedVector inside InputDispatcher. This
helps understand the code flow, and allows some foreach expressions,
thus removing shadow variables.
Bug: 142017994
Test: presubmit
Change-Id: I969fc03dc38e258e9f3d0f2e60c9534515ce2926
Merged-In: I969fc03dc38e258e9f3d0f2e60c9534515ce2926
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions