diff options
| author | 2009-06-05 01:26:23 -0700 | |
|---|---|---|
| committer | 2009-06-05 01:26:23 -0700 | |
| commit | 861aa2f0c9136298380496bd78d6a18e69331c53 (patch) | |
| tree | 27e1508d0451bc6c93d191cb81d8910836a3c4b0 /opengl/libagl/array.cpp | |
| parent | 6fb4be4f76e2c784d1fab76eca742d2f90507540 (diff) | |
rename string_array.h to StringArray.h and move the implementation from the header file to a new cpp file.
StringArray is used in two places in framework/base and in the Sim. Ideally we should get rid of it and use Vector<String8> instead of creating new code.
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions