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| author | 2019-03-15 18:36:44 -0700 | |
|---|---|---|
| committer | 2019-03-15 18:44:07 -0700 | |
| commit | 7e06e7ffab0ee7c141435911971f34f5557ee3a4 (patch) | |
| tree | 9b82e0357a4b9b151a75ac39959456d8b5d4d074 /opengl/libagl/array.cpp | |
| parent | 3cbee173998d61b5c3870f9699045b62eba28243 (diff) | |
libui: Standardize getting a mat4 from a Transform
Two places in SurfaceFlinger where making this conversion. This
eliminates duplicate code.
Test: atest libsurfaceflinger_unittest
Bug: 121291683
Change-Id: I6cba24b037b775cf31468429a1169605bbe3f9fd
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions