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| author | 2009-09-17 16:18:16 -0700 | |
|---|---|---|
| committer | 2009-09-17 16:18:16 -0700 | |
| commit | 74faca212e2675aa55a30235c77cb6403471a4b9 (patch) | |
| tree | 4b990a9f0234ad504cce9e5734a978e940335945 /opengl/libagl/array.cpp | |
| parent | 1147de42a21f0d4f6873c63f22a4cdd1e4889088 (diff) | |
Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions