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author Ady Abraham <adyabr@google.com> 2019-06-12 13:30:07 -0700
committer Ady Abraham <adyabr@google.com> 2019-06-13 00:25:34 +0000
commit616b83295e42d8fb700067bb8edf1fea7b071bdf (patch)
tree1c5a299d2065a550d5d5d36d91c3ace66ea04798 /opengl/libagl/array.cpp
parenta9bf4cadf763fe8337c231c44e7d39827c98a0b8 (diff)
SurfaceFlinger: tune FPS detection logic
Keep 200ms of history for layer instead of 100ms to accomodate scenarios of YouTube playing music and renders at ~6Hz. In addition, change the way layers are considered relevant for fps detection to have a time based mechanism as well. Going by frame number only makes slow layers to become relevant too late. Fixes: 135009095 Test: YouTube playing music Change-Id: Id38290e453111c5cfd4a23383b36b6862c2dd386
Diffstat (limited to 'opengl/libagl/array.cpp')
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