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| author | 2009-10-21 16:27:21 -0700 | |
|---|---|---|
| committer | 2009-10-23 15:37:28 -0700 | |
| commit | 57720c384af81327d327ef8b88078f11a750fd05 (patch) | |
| tree | 4125091c671e9fd56bb292f54b04b3668a8fadab /opengl/libagl/array.cpp | |
| parent | 9521fc0f17c227fa79dd4d830d4607557d060f00 (diff) | |
fix [2211532] improves sholes graphics performance
Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object
backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than
glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because
EGLImageKHW is not limited to power-of-two dimensions.
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions