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| author | 2016-07-28 13:31:51 -0700 | |
|---|---|---|
| committer | 2016-07-28 13:31:51 -0700 | |
| commit | 4e63777f75e9756c74352e62e79dfa8a994de2b3 (patch) | |
| tree | 4395c04f22475253fe937ed19924fb096e60a06a /opengl/libagl/array.cpp | |
| parent | 98650f0e33f39627d66feee73f03346e1055157a (diff) | |
SF: Prime shader cache before boot animation
Primes the shader cache before launching boot animation to avoid
janking when we eventually fall into GLES composition.
Bug: 30040263
Change-Id: I76ba66e92c5e6bb05930c325f384f3b774e91101
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions