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| author | 2010-04-12 15:34:55 -0700 | |
|---|---|---|
| committer | 2010-06-01 15:57:44 -0700 | |
| commit | 49753266d2219d2fbf5c33dc4626f299dffcdd76 (patch) | |
| tree | a85071eb34a5dbf792ad54f2dcbf62b76e461d12 /opengl/libagl/array.cpp | |
| parent | 5220f483382d314b38e24a4520080eae63005eb7 (diff) | |
fix a bug where fading in/out of opaque 32-bits windows wasn't working
opaque 32-bits windows are now allocated as RGBX_8888 buffers and
SurfaceFlinger always uses GL_MODULATE instead of trying to
optimize to GL_REPLACE when possible (makes no sense on
h/w accelerated GL).
we still have a small hack for devices that don't support
RGBX_8888 in their gralloc implementation where we revert to
RGBA_8888.
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions