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author Steven Thomas <steventhomas@google.com> 2019-07-23 16:19:31 -0700
committer Steven Thomas <steventhomas@google.com> 2019-07-24 16:37:35 -0700
commit44685cb3f0e53c0f0b5f260891b9dd78d25410d4 (patch)
treec7078c63f08c1f9c9af3c5cdaaa743309bede78b /opengl/libagl/array.cpp
parent74d87f731e55d0241b0b6d098ac5161ca42887d1 (diff)
Merge damage region when dropping an app buffer
When we decide to drop a buffer from a buffer queue, make sure to merge the damage region from the dropped buffer into the current damage region. Otherwise we'll pass the wrong damage region to hardware composer and get broken rendering. Bug: 136158117 Test: Wrote a new test in Transaction_test.cpp to repro the problem and confirm the fix works. Change-Id: Icdc61e1be3297450f2869c496dad1453fb6dca6d
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