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| author | 2019-08-05 08:41:20 -0700 | |
|---|---|---|
| committer | 2019-08-05 08:41:20 -0700 | |
| commit | 14d7692c0f7c0ad9d8a26c9c85033c48eb6c007f (patch) | |
| tree | d52f854656fc1c1c5eda52b1db43033d08308a76 /opengl/libagl/array.cpp | |
| parent | 61eba0db9dc4a16ed37fd9f091b02abc65803985 (diff) | |
Reparent children before reparenting to null
When we reparent a layer to null, we remove its child layers from current state and remove
their relative z. If the children are reparented in the same transaction, then we have to
make sure we reparent the children first so we do not lose their relative z order.
Test: atest SurfaceFlinger_test
Bug: 132205507
Change-Id: I6b73758065c7eb46ac3b60a1b40f6839be24b09c
Diffstat (limited to 'opengl/libagl/array.cpp')
0 files changed, 0 insertions, 0 deletions