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| author | 2019-09-26 15:24:51 -0700 | |
|---|---|---|
| committer | 2019-09-30 14:17:40 -0700 | |
| commit | db6d211edf83b3cb71a85439f2b65013c82be86d (patch) | |
| tree | ef929338679e917e12dafa263f853f43228398b8 /opengl/libagl/TokenManager.cpp | |
| parent | 0c1abd12f9b032e9150a0c12ee40d546cc314bec (diff) | |
dumpstate: remove the arbitrary limit on tombstones.
Don't just arbitrarily limit to 10. Assume the user knows what they're
doing (or is at least happy with the trade-off).
The initial idea was to just honor debuggerd's system property for how
many tombstones to collect (because why tell a device to collect N
tombstones if you don't also want it to give you N tombstones?), but
then why duplicate that check here? Instead we assume that anyone who's
manually decreasing the system property is also going to wipe their
tombstones directory.
Bug: http://b/140580637
Test: run crasher, dumpstate
Change-Id: Iad5f5a3a4c9d7d089514f4a02b247d83ececfa90
Diffstat (limited to 'opengl/libagl/TokenManager.cpp')
0 files changed, 0 insertions, 0 deletions