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author Ichitaro Kohara <ichitaro.kohara@sonyericsson.com> 2011-02-18 13:15:04 +0100
committer Johan Redestig <johan.redestig@sonyericsson.com> 2011-04-05 08:58:44 +0200
commitdcab18c9c1a4ac6b5b9c996a4b002b0468bb3269 (patch)
tree6652dadd645b3214fdcd3d648f24b63ace0e7571 /opengl/libagl/TextureObjectManager.h
parent0686717d7968719a85bfbf841052066a3a182e65 (diff)
Fixed to draw texture when loadTexture() is called at first time
SW renderer of Stagefright reaches loadTexture() to draw image. The first time loadTexture() is called, it just initializes OGL texture, then returns. Thus, the first time call doesn't draw. This patch fixes to move on to draw stage after the initialization. Change-Id: I3ec1ad68fb8d376a4ad7aefded1c18a002d175c4
Diffstat (limited to 'opengl/libagl/TextureObjectManager.h')
0 files changed, 0 insertions, 0 deletions