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author Chris Forbes <chrisforbes@google.com> 2019-08-22 16:14:44 -0700
committer Lingfeng Yang <lfy@google.com> 2019-08-22 17:54:31 -0700
commitcfc6230b27cb55a7642d2108b32313d97ffa62de (patch)
tree704e32cd435e0857684ebc39f4c3be70c42e23ab /opengl/libagl/TextureObjectManager.h
parent5edd19ea6f18568f02eb697e64f7ad1eed3db1d0 (diff)
Nuke libagl and setEmulatorGlesValue
If you want a software GL for bringup or otherwise, use SwiftShader. now emulator uses ro.hardware.egl in internal master at least (AOSP needs ro.hardware.egl modernization) Change-Id: I1b331c493ff0f1b4d904fea2d40f49c1fe497c28
Diffstat (limited to 'opengl/libagl/TextureObjectManager.h')
-rw-r--r--opengl/libagl/TextureObjectManager.h111
1 files changed, 0 insertions, 111 deletions
diff --git a/opengl/libagl/TextureObjectManager.h b/opengl/libagl/TextureObjectManager.h
deleted file mode 100644
index 9cf8771329..0000000000
--- a/opengl/libagl/TextureObjectManager.h
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#ifndef ANDROID_OPENGLES_SURFACE_H
-#define ANDROID_OPENGLES_SURFACE_H
-
-#include <stdint.h>
-#include <stddef.h>
-#include <sys/types.h>
-
-#include <cutils/atomic.h>
-#include <utils/threads.h>
-#include <utils/RefBase.h>
-#include <utils/KeyedVector.h>
-#include <utils/Errors.h>
-
-#include <private/pixelflinger/ggl_context.h>
-
-#include <GLES/gl.h>
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-#include "Tokenizer.h"
-#include "TokenManager.h"
-
-
-namespace android {
-
-// ----------------------------------------------------------------------------
-
-class EGLTextureObject : public LightRefBase<EGLTextureObject>
-{
-public:
- EGLTextureObject();
- ~EGLTextureObject();
-
- status_t setSurface(GGLSurface const* s);
- status_t setImage(ANativeWindowBuffer* buffer);
- void setImageBits(void* vaddr) { surface.data = (GGLubyte*)vaddr; }
-
- status_t reallocate(GLint level,
- int w, int h, int s,
- int format, int compressedFormat, int bpr);
- inline size_t size() const { return mSize; }
- const GGLSurface& mip(int lod) const;
- GGLSurface& editMip(int lod);
- bool hasMipmaps() const { return mMipmaps!=0; }
- bool isComplete() const { return mIsComplete; }
- void copyParameters(const sp<EGLTextureObject>& old);
-
-private:
- status_t allocateMipmaps();
- void freeMipmaps();
- void init();
- size_t mSize;
- GGLSurface *mMipmaps;
- int mNumExtraLod;
- bool mIsComplete;
-
-public:
- GGLSurface surface;
- GLenum wraps;
- GLenum wrapt;
- GLenum min_filter;
- GLenum mag_filter;
- GLenum internalformat;
- GLint crop_rect[4];
- GLint generate_mipmap;
- GLint direct;
- ANativeWindowBuffer* buffer;
-};
-
-// ----------------------------------------------------------------------------
-
-class EGLSurfaceManager :
- public LightRefBase<EGLSurfaceManager>,
- public TokenManager
-{
-public:
- EGLSurfaceManager();
- ~EGLSurfaceManager();
-
- sp<EGLTextureObject> createTexture(GLuint name);
- sp<EGLTextureObject> removeTexture(GLuint name);
- sp<EGLTextureObject> replaceTexture(GLuint name);
- void deleteTextures(GLsizei n, const GLuint *tokens);
- sp<EGLTextureObject> texture(GLuint name);
-
-private:
- mutable Mutex mLock;
- KeyedVector< GLuint, sp<EGLTextureObject> > mTextures;
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_OPENGLES_SURFACE_H
-