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author Siarhei Vishniakou <svv@google.com> 2020-05-26 21:43:02 -0700
committer Siarhei Vishniakou <svv@google.com> 2020-06-01 09:56:09 -0700
commitffaa2b163055c644dec7c2c681ed8b608e48f6b9 (patch)
tree12e04bca295a71d8414d3d095a3a1e5656953520 /opengl/libagl/TextureObjectManager.cpp
parent0b257105a2b1b8848cff6bd7a9d20765cf9cadd5 (diff)
Add basic ANR test
To reduce the delta of the upcoming ANR refactor, add a basic ANR test here. This will also help highlight the difference in behaviour from the current code to the new code. To cause an ANR today, the socket needs to be blocked, which means that we need to send ~ 50 events to the unresponsive window. These workarounds will be removed when the ANRs are refactored. Bug: 143459140 Test: adb shell -t /data/nativetest64/inputflinger_tests/inputflinger_tests --gtest_filter="*InputDispatcherSingleWindowAnr*" --gtest_repeat=1000 --gtest_break_on_failure Change-Id: I0a1b28c2785d03d8870691641e0f7c6b1ca3b85e Merged-In: I0a1b28c2785d03d8870691641e0f7c6b1ca3b85e
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions