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| author | 2020-06-05 13:11:23 -0700 | |
|---|---|---|
| committer | 2020-06-10 19:44:55 -0700 | |
| commit | f792cfe81a5d6db6ba0536954bb64e2b7acf6b80 (patch) | |
| tree | a38240509446515fe7b2c089ce96fb5e4162407f /opengl/libagl/TextureObjectManager.cpp | |
| parent | 983e568b3c370659f11fcf76cbd45c61dfd8dc33 (diff) | |
Only apply early offsets when transaction has been applied
This avoids a race where we decrement the early offset count in
postComposition() before the transaction applying early offsets has
actually been applied, so we're in early offsets for too few frames.
Bug: 158127834
Test: photos launch
Test: systrace
Change-Id: If7a7d12fa466ee4d163210263b7f02f7a74b3280
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions