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| author | 2019-07-17 15:04:02 -0700 | |
|---|---|---|
| committer | 2019-07-24 13:49:10 -0700 | |
| commit | ee33b9fce52c5254e4134a56663d94b6c3474992 (patch) | |
| tree | 2c9ae305694008fd4891a91036447076f38f057b /opengl/libagl/TextureObjectManager.cpp | |
| parent | fcc8248c4348af4d74ddf42794345cce130d0300 (diff) | |
InputWindow: use read/writeStrongBinder
Still storing binder locally as a weak binder, but the plan is to remove
read/writeWeakBinder APIs. This is because weak binders can't be
promoted unless there is already a strong binder in a given process.
Bug: 137785053
Test: atest libgui_tests libinput_tests
Before and after:
libgui_test: Passed: 202, Failed: 1, Ignored: 0, Assumption Failed: 0
libinput_tests: Passed: 74, Failed: 0, Ignored: 0, Assumption Failed: 0
The ToT failure is:
[133/203] SurfaceTest#GetHdrSupport: FAILED (6ms)
Change-Id: I4e952672885a035174152286c529d82f55d48326
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions