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author Steven Moreland <smoreland@google.com> 2019-07-17 15:04:02 -0700
committer Steven Moreland <smoreland@google.com> 2019-07-24 13:49:10 -0700
commitee33b9fce52c5254e4134a56663d94b6c3474992 (patch)
tree2c9ae305694008fd4891a91036447076f38f057b /opengl/libagl/TextureObjectManager.cpp
parentfcc8248c4348af4d74ddf42794345cce130d0300 (diff)
InputWindow: use read/writeStrongBinder
Still storing binder locally as a weak binder, but the plan is to remove read/writeWeakBinder APIs. This is because weak binders can't be promoted unless there is already a strong binder in a given process. Bug: 137785053 Test: atest libgui_tests libinput_tests Before and after: libgui_test: Passed: 202, Failed: 1, Ignored: 0, Assumption Failed: 0 libinput_tests: Passed: 74, Failed: 0, Ignored: 0, Assumption Failed: 0 The ToT failure is: [133/203] SurfaceTest#GetHdrSupport: FAILED (6ms) Change-Id: I4e952672885a035174152286c529d82f55d48326
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions