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| author | 2019-08-12 13:28:29 -0700 | |
|---|---|---|
| committer | 2019-08-12 13:28:29 -0700 | |
| commit | eadf0d45489a28d0145c538848969ad023fc47ab (patch) | |
| tree | 725da607a35943866d4c389a77d3570f8514ee57 /opengl/libagl/TextureObjectManager.cpp | |
| parent | 4f17282e3122838d4581ca2f279386c3a9e1537e (diff) | |
Changed mNumLayers to atomic
mNumLayers is accessed from multiple threads, binder thread when a layer
is created and main thread when a layer is destroyed. The variable
should be atomic to ensure it's thread safe.
Test: Builds and runs
Change-Id: I72962d148dfdeec8e1877b86f93cc53c8c7883a9
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions