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| author | 2019-03-21 11:44:18 -0700 | |
|---|---|---|
| committer | 2019-03-28 11:43:03 -0700 | |
| commit | d7b3a8bcf9946a32213812a46f9c88a910151686 (patch) | |
| tree | 72870b23665ad96b703f4e1d32b7c0dabce54e89 /opengl/libagl/TextureObjectManager.cpp | |
| parent | dc705b9eafeb07326155a580e722c7dca8d61892 (diff) | |
Create EGLImages during buffer allocation
EGLImage creation is now performed on an async binder thread, so now GPU
composition should rarely be stalled by expensive image creation.
Bug: 129008989
Test: systrace
Change-Id: I9732f866933a8950a4c69ff51d5ac1622bbb3470
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions