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| author | 2010-05-27 19:41:15 -0700 | |
|---|---|---|
| committer | 2010-05-27 19:55:43 -0700 | |
| commit | d4784a3b90f849e8732968d45886fb0c8f0d8cf3 (patch) | |
| tree | e061fb5abddada8e155df197d1dd21878f3c00c0 /opengl/libagl/TextureObjectManager.cpp | |
| parent | 9aaa3661ee28365204ce71e9a0ab7dd753d6fee7 (diff) | |
more clean-up of Surfaceflinger's client management
SurfaceComposerClient now only exist on the WindowManager side,
the client side uses the new SurfaceClient class, which only
exposes what a client needs.
also instead of keeping mappings from IBinder to SurfaceComposerClients
we have a SurfaceClient per Surface (referring to the same IBinder), this
is made possible by the fact that SurfaceClient is very light.
Change-Id: I6a1f7015424f07871632a25ed6a502c55abfcfa6
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions