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author Siarhei Vishniakou <svv@google.com> 2020-05-08 09:24:29 -0700
committer Siarhei Vishniakou <svv@google.com> 2020-05-12 22:31:33 -0700
commitcd899e8fc9e3017eb1dedd6124abf89a6054f509 (patch)
tree10d601328882165e6e7716d35e095812fa076410 /opengl/libagl/TextureObjectManager.cpp
parent7e838c2377a42907783d9de7aaa6e16b7d085a3f (diff)
Add locks to InputDispatcher_test
The variables inside the policy are being called from the test thread and the InputDispatcher thread. They are being accessed without a lock today. This is OK because we are waiting for dispatcher to go to idle today, but in ag/10847700 we will have dispatcher not idle, and need to have a way to wait for a policy callback from the test thread with a certain timeout. Add locks to the policy variables here to reduce the diff. Bug: 143459140 Test: atest inputflinger_tests Change-Id: I77f5ec15cdfd55ce4c4dfcb501071b2c7c961b1b
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions