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| author | 2011-04-13 15:39:37 -0700 | |
|---|---|---|
| committer | 2011-04-13 16:43:15 -0700 | |
| commit | ca1feb405e1342efd3de2e573f7abd4931dcc56e (patch) | |
| tree | 4f5c5b2b486816c04b55a84854b83edc6b5598f6 /opengl/libagl/TextureObjectManager.cpp | |
| parent | 4a6f0f242701470ce0bc128492ed98b4a2285c45 (diff) | |
Replace a custom AndroidRuntime::findClass with a more targeted fix.
This seems simpler and more contained, and I think the comment explaining
why hoop-jumping is necessary is a bit clearer now.
Change-Id: Ief4afd7cbb42188ed835fce23e497520bdb753a8
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions