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| author | 2020-04-28 22:47:16 -0700 | |
|---|---|---|
| committer | 2020-05-04 15:23:15 -0700 | |
| commit | bb37432c0f324febd6229798a60ca594eb8005ca (patch) | |
| tree | 9670f27892d96b339f1d3be2690fde77e0de9d40 /opengl/libagl/TextureObjectManager.cpp | |
| parent | 32bc62dc0ee36890d93ca1bf9e304bdcb3ef623a (diff) | |
Give touch boost higher priority than idle detection
When the non-kernel idle timer is used, touch boost wasn't being applied
when the device was idle. I moved the code around to ensure touch boost
is applied when the device is idle.
Bug: 154571341
Test: - Wrote a new unit test to confirm correct idle behavior.
- Locally modified a Pixel 4 to use the regular idle timer rather
than the kernel idle timer, and confirmed we now apply touch
boost correctly.
Change-Id: Id998405a4d79f7a89fc0523b6503fe1a3dea8cce
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions