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author Steven Thomas <steventhomas@google.com> 2020-04-28 22:47:16 -0700
committer Steven Thomas <steventhomas@google.com> 2020-05-04 15:23:15 -0700
commitbb37432c0f324febd6229798a60ca594eb8005ca (patch)
tree9670f27892d96b339f1d3be2690fde77e0de9d40 /opengl/libagl/TextureObjectManager.cpp
parent32bc62dc0ee36890d93ca1bf9e304bdcb3ef623a (diff)
Give touch boost higher priority than idle detection
When the non-kernel idle timer is used, touch boost wasn't being applied when the device was idle. I moved the code around to ensure touch boost is applied when the device is idle. Bug: 154571341 Test: - Wrote a new unit test to confirm correct idle behavior. - Locally modified a Pixel 4 to use the regular idle timer rather than the kernel idle timer, and confirmed we now apply touch boost correctly. Change-Id: Id998405a4d79f7a89fc0523b6503fe1a3dea8cce
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
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