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author Michael I. Gold <gold@nvidia.com> 2012-01-13 00:36:45 -0800
committer Jamie Gennis <jgennis@google.com> 2012-01-13 00:36:45 -0800
commitb1d1c6d4c2eb942e18a59a8cdf1c7c4f0f03ef1b (patch)
tree560a4e516e39c0bc256c6acd628c28055df5b871 /opengl/libagl/TextureObjectManager.cpp
parent375adfb954b0129e72f113f8a3f186e092b72c3e (diff)
SurfaceFlinger: set wrap mode on screenshot texture
Some implementations of NPOT, particular those derived from core GLES2, require the wrap mode to be CLAMP_TO_EDGE. Set the required wrap mode for the screenshot texture so it passes the completeness check. Change-Id: I735016123e4acaf54b40d1435bd70281cef88a31
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions