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author Jeffrey Kardatzke <jkardatzke@google.com> 2018-04-03 10:45:55 -0700
committer Jeffrey Kardatzke <jkardatzke@google.com> 2018-04-03 15:43:31 -0700
commita9dcf11831380f2b9f310ceb9a72f2bf953d25e1 (patch)
treed0c7368b0b19077e6bb6ff655db6ba340fee9560 /opengl/libagl/TextureObjectManager.cpp
parent36d8ba87141022784b4f1dede894bfd039d14f8e (diff)
Update dirty regions when requested to repaint everything
This is a merge from: ag/3827114 The issue was when an HWC implementation was requesting a composer refresh, it wouldn't actually mark the areas as dirty so the mustRecompose flag wasn't getting sent when a virtual display was doing the redraw. That then prevented the changes from its output buffer from propagating through to the consumer of that surface. Bug: 77335744 Bug: 77546473 Test: Manually verified refreshes propagate through Change-Id: Ia7a3dc15c96626a213c4459dac4f695d91540fb5
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
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