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| author | 2020-05-04 17:40:52 +0000 | |
|---|---|---|
| committer | 2020-05-04 18:07:46 +0000 | |
| commit | 94ea7ac7e071de6904a3ec7c0deec7efac93b6e3 (patch) | |
| tree | bdc9dd6570f61d35a8f3b94a2b2f454249249aa4 /opengl/libagl/TextureObjectManager.cpp | |
| parent | ef6532c9d46439e4773435c10624d097a53978df (diff) | |
Revert "Add isUidActiveOrForeground for camera/audio to use."
Revert submission 10829580-isUidForeground
Reason for revert: In CameraService.cpp, before this change, around "am.isUidActive", there was up to 300 ms retry. After this change, the code could move forward fast without retry, but at "mAppOpsManager->startOpNoThrow" call, for the same reason as uid is not updated fast enough, "mAppOpsManager->startOpNoThrow" could also fail.
This CL does not really fix the root cause, but it changes the timing and now the code fails at "mAppOpsManager->startOpNoThrow" call.
Also the timing change may also cause recent multiple CTS test failures.
Bug: 154570809, 155032617, 154849083
Reverted Changes:
Iffed63293:Add isUidActiveOrForeground() for camera/audio to ...
I3685e0c8d:Add isUidActiveOrForeground() for camera/audio to ...
I51ed1fe78:Add isUidActiveOrForeground for camera/audio to us...
Change-Id: I9fbeb190c5a0ac640ad5be8140fe4aaeb7cfe33d
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions