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| author | 2020-06-22 11:52:39 -0700 | |
|---|---|---|
| committer | 2020-06-23 18:32:02 +0000 | |
| commit | 927b3b120839954a575b4e8c498b1b4d4d375afa (patch) | |
| tree | 8023aefd1eb30618560a98966adf46173f79d6b8 /opengl/libagl/TextureObjectManager.cpp | |
| parent | 09c9a55bb6ce62194c93068c761c72e582ca3d03 (diff) | |
Call Layer::getLayerDebugInfo from the main thread
Fixes an issue where drawing state could be accessed from a binder
thread. The function also mixed current state with drawing state
incorrectly. The function now only retrieves drawing state.
Bug: 150226608
Test: Steps in bug doesn't repro
Test: atest sffakehwc_test
Merged-In: I04daedcb9a890083cc710bab30b295e14b9872ae
Change-Id: I04daedcb9a890083cc710bab30b295e14b9872ae
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions