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| author | 2020-03-24 20:49:09 -0700 | |
|---|---|---|
| committer | 2020-05-12 17:32:36 -0700 | |
| commit | 7f0a439ef705d36182a36e07351decf124e7c5f3 (patch) | |
| tree | 998130e0bd133a34f0c717813cc5861cdc086827 /opengl/libagl/TextureObjectManager.cpp | |
| parent | 7e838c2377a42907783d9de7aaa6e16b7d085a3f (diff) | |
Reduce the usage of goto statements in dispatcher
Currently, there are a lot of uses of goto statements in
InputDispatcher, which makes the code hard to follow. Instead, remove
some unused code and reduce the goto usage.
Bug: 143459140
Test: presubmit
Change-Id: I0ef0b3a0820ce643486cec5d9cbeb0f593344ee6
Merged-In: I0ef0b3a0820ce643486cec5d9cbeb0f593344ee6
(cherry picked from commit 767917f075b1abfd8cc5905843021b7c3a468be9)
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions