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author Chia-I Wu <olv@google.com> 2018-05-04 10:38:39 -0700
committer Chia-I Wu <olv@google.com> 2018-05-04 15:29:49 -0700
commit7a28ecb9bdbc1697bdf08804e47a512291e0b878 (patch)
tree2b7be5f72e7e28c481d85853ea6eb5cec43f6f2d /opengl/libagl/TextureObjectManager.cpp
parent8e50e696caf054c2f014162834916a8926a194c7 (diff)
surfaceflinger: no re-saturation when in SRGB mode
Under ColorMode::SRGB and RenderIntent::ENHANCE, HWC always applies the legacy sRGB saturation matrix. SurfaceFlinger should not apply the matrix. Bug: 78891890 Test: no color shift when forcing GPU fallback Change-Id: I7ebbefa38c5a6b72d326e0b2d4eee52d8409b5c7
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions