diff options
| author | 2018-05-04 10:38:39 -0700 | |
|---|---|---|
| committer | 2018-05-04 15:29:49 -0700 | |
| commit | 7a28ecb9bdbc1697bdf08804e47a512291e0b878 (patch) | |
| tree | 2b7be5f72e7e28c481d85853ea6eb5cec43f6f2d /opengl/libagl/TextureObjectManager.cpp | |
| parent | 8e50e696caf054c2f014162834916a8926a194c7 (diff) | |
surfaceflinger: no re-saturation when in SRGB mode
Under ColorMode::SRGB and RenderIntent::ENHANCE, HWC always applies
the legacy sRGB saturation matrix. SurfaceFlinger should not apply
the matrix.
Bug: 78891890
Test: no color shift when forcing GPU fallback
Change-Id: I7ebbefa38c5a6b72d326e0b2d4eee52d8409b5c7
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions