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| author | 2018-04-05 12:17:20 -0700 | |
|---|---|---|
| committer | 2018-04-05 15:43:59 -0700 | |
| commit | 587eac9815d8994f0d9f0b7584402aae353bcb2c (patch) | |
| tree | 914a9f1a4a180258d0e1f32a66002594f90f01c7 /opengl/libagl/TextureObjectManager.cpp | |
| parent | 92792400df94977b06b631aac87892cc65a1882c (diff) | |
dumpstate: Kill vendor dumpstate HAL and grab partial dump in timeout
dumpstate_board should not block forever but it is also a valuable
source for debugging system problems. In timeout case, we should kill
dumpstate HAL in case it hangs (e.g. cat from a pipe or so), so the
following calls can be served by HAL service.
Bug: 77489941
Test: simulate delay in dumpstate HAL and get BR, see partial content
from dumpstate_board.tx and below log from dumpstate_log.txt
dumpstateBoard timed out after 10s, killing dumpstate vendor HAL
dumpstateBoard failed: Status(EX_TRANSACTION_FAILED): 'DEAD_OBJECT: '
Change-Id: Iadfd0c234c26714b6a2f1aa2941a85d4e01d2cbc
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions