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author Marin Shalamanov <shalamanov@google.com> 2020-06-04 21:41:42 +0200
committer Marin Shalamanov <shalamanov@google.com> 2020-06-04 21:44:37 +0200
commit4c5e301006a4426d4634fc31097d837191924930 (patch)
treecfca24c2d59e1985ed3b44eabd8e441605ed11a7 /opengl/libagl/TextureObjectManager.cpp
parentb74fe1dc23243f74ed6deb3f38457f818d8b5383 (diff)
[SF] Don't reset display state on reconnection
Currently we reset the display state when hotplug reconnect is received for an already connected display. This is not correct, instead the state has to be updated by DisplayManager. This fixes a bug when config_maxUiWidth is set in frameworks/ base. In this case the framework sets the display viewport to match the limited layer stack size but this setting is lost after a hotplug. Bug: 157549449 Test: build, flash, plug out and in the display, make sure the picture is still properly displayed Change-Id: If8536963a4b912a6ff7d41a0fe54181cae35cc65
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions