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| author | 2018-02-20 13:04:55 -0800 | |
|---|---|---|
| committer | 2018-02-28 08:47:09 -0800 | |
| commit | 4b0e4ddf448f14198c578a71fae888025ab5964f (patch) | |
| tree | 3a3b3c5eb9ba2a0efe72d3a484d7bb4884f510b0 /opengl/libagl/TextureObjectManager.cpp | |
| parent | 78e2069b7cd786dc82e346a58ef0bc97f5aadfde (diff) | |
surfaceflinger: fix WCG flag in DisplayDevice creation
When a display does not support any wide color mode, yet it is
plugged when mForceNativeColorMode is true, we would incorrectly
mark the display as supporting wide color.
We should ignore mForceNativeColorMode entirely in DisplayDevice
creation because mForceNativeColorMode may change at runtime.
Test: builds
Change-Id: Icb245a2e78954b90d6c5461de8f4ef571858d959
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions