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author Chia-I Wu <olv@google.com> 2018-02-20 13:04:55 -0800
committer Chia-I Wu <olv@google.com> 2018-02-28 08:47:09 -0800
commit4b0e4ddf448f14198c578a71fae888025ab5964f (patch)
tree3a3b3c5eb9ba2a0efe72d3a484d7bb4884f510b0 /opengl/libagl/TextureObjectManager.cpp
parent78e2069b7cd786dc82e346a58ef0bc97f5aadfde (diff)
surfaceflinger: fix WCG flag in DisplayDevice creation
When a display does not support any wide color mode, yet it is plugged when mForceNativeColorMode is true, we would incorrectly mark the display as supporting wide color. We should ignore mForceNativeColorMode entirely in DisplayDevice creation because mForceNativeColorMode may change at runtime. Test: builds Change-Id: Icb245a2e78954b90d6c5461de8f4ef571858d959
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions