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| author | 2019-07-26 18:44:23 -0700 | |
|---|---|---|
| committer | 2019-07-26 18:48:04 -0700 | |
| commit | 49a350aedcc199b90a2992e1c59f753cf9843aa1 (patch) | |
| tree | ab2daa908b7198d3a88bbb3e26aa7673375ee508 /opengl/libagl/TextureObjectManager.cpp | |
| parent | 26300b4d89c5fc8a3bd17be37d84f71890271f93 (diff) | |
Use std::function for commands
While refactoring InputDispatcher to use unique_ptr in order to better
understand the lifespands of different object, it became necessary to
refactor commands into something more comprehensible.
Bug: 70668286
Test: presubmit
Change-Id: I273b4f75a32b2c4faf6f907de9f85e7323f2f90d
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions