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author Mathias Agopian <mathias@google.com> 2017-04-03 15:34:13 -0700
committer Mathias Agopian <mathias@google.com> 2017-04-03 15:34:13 -0700
commit453effd1f144fb5a6ae89a7c377d20a845c49080 (patch)
tree25117a2bc1ae6fc357fbea373048c313278583db /opengl/libagl/TextureObjectManager.cpp
parent623912183d8314595b37cdedc7c193a21c345bdb (diff)
Add VNDK API to access AHardwareBuffer from ANativeWindowBuffer
this is to allow vendors to use AHardwareBuffer’s lock/unlock on buffer dequeued from an ANativeWindow. Test: compiled Bug: 36866217 Change-Id: If630105572ae0e57f6fda19c13e82150f415ed6b
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions