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| author | 2017-04-03 15:34:13 -0700 | |
|---|---|---|
| committer | 2017-04-03 15:34:13 -0700 | |
| commit | 453effd1f144fb5a6ae89a7c377d20a845c49080 (patch) | |
| tree | 25117a2bc1ae6fc357fbea373048c313278583db /opengl/libagl/TextureObjectManager.cpp | |
| parent | 623912183d8314595b37cdedc7c193a21c345bdb (diff) | |
Add VNDK API to access AHardwareBuffer from ANativeWindowBuffer
this is to allow vendors to use AHardwareBuffer’s
lock/unlock on buffer dequeued from an
ANativeWindow.
Test: compiled
Bug: 36866217
Change-Id: If630105572ae0e57f6fda19c13e82150f415ed6b
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions