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| author | 2019-07-29 08:59:52 -0700 | |
|---|---|---|
| committer | 2019-08-07 18:36:47 -0700 | |
| commit | 44a2aed57a1d016b2e0301d355a178c0d996c127 (patch) | |
| tree | 814aa0efd05c454c86404a0ad13b0a14b45e6ace /opengl/libagl/TextureObjectManager.cpp | |
| parent | 13bda6c5f4d9017da66054a526d30ddfc9c188c4 (diff) | |
Use std::deque for EventEntry queues
Remove custom queue implementation from InputDispatcher. This will help
with refactoring some of the manual memory management that is going on
there, which will in turn help understand object lifecycles better. This
will in turn help add some of the focus handling stuff.
Bug: 70668286
Test: SANITIZE_TARGET=hwaddress atest libinput_tests inputflinger_tests
Change-Id: Ifd10b7b137e59569c148c79609ca43a59acb0781
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions