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| author | 2020-06-05 10:53:37 -0700 | |
|---|---|---|
| committer | 2020-06-05 12:06:05 -0700 | |
| commit | 43bccf83214bbbe5558b626cd0755527ae8a5aec (patch) | |
| tree | e70fac63e9921fe91adf71aa98a7c061278fb061 /opengl/libagl/TextureObjectManager.cpp | |
| parent | 5bcc8f8a38ed372cb7487abc6fbdb1ffb87e1681 (diff) | |
Call Layer::getLayerDebugInfo from the main thread
Fixes an issue where drawing state could be accessed from a binder
thread. The function also mixed current state with drawing state
incorrectly. The function now only retrieves drawing state.
Bug: 150226608
Test: Steps in bug doesn't repro
Test: atest sffakehwc_test
Change-Id: I5537c53e8214e2785473839d71fd483d1a3219b6
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions