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author Peiyong Lin <lpy@google.com> 2019-06-25 17:25:02 -0700
committer Ana Krulec <akrulec@google.com> 2019-08-27 10:23:56 -0700
commit3bf71ab81e1ff56520ce3e8d8eb901e5b360e245 (patch)
treeb87dd1df0f9a212ce7df964038a267293f6b43c8 /opengl/libagl/TextureObjectManager.cpp
parent9b586699b2d9b379cbb8385ad55fe37ebb25fe1e (diff)
Attach color space information when attach and queue buffer.
Currently when calling attachAndQueueBuffer, the color space information is lost. This results in color shift if the color space doesn't match the color space of the surface. BUG: b/135002842, b/131928312 Test: boot. Manually verified on P19 Change-Id: I1d77c9994f50d9a2f5cfde96ca805f7142fddfab (cherry picked from commit 0f6a41299aa367762dbbb49e51d6073c4ca4ba8f)
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
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