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| author | 2019-07-25 16:55:14 -0700 | |
|---|---|---|
| committer | 2019-07-26 13:58:10 -0700 | |
| commit | 137d4bc90345b79b2051724b06d4d2935b10c61b (patch) | |
| tree | f71398c8fb4f468e9c94e64d9e6c88af6c56351d /opengl/libagl/TextureObjectManager.cpp | |
| parent | 654952126842b40699ae0bd8958b2a6eaaeb80d5 (diff) | |
Add a system prop to control shader cache priming
Shader cache priming in surface flinger can take a significant amount of
time at system start, during which the device is basically stuck. Add a
system property to allow devices to disable shader cache priming if they
want.
Bug: 136204746
Test: Added logs locally to confirm setting the prop works as expected:
0 = don't do shader cache priming; any other value = do shader cache
priming. Default value is 1.
Change-Id: Iafd1823bcb6a96d69ca0bc7a4c0b847f8ceb9e77
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions