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author Steven Thomas <steventhomas@google.com> 2019-07-25 16:55:14 -0700
committer Steven Thomas <steventhomas@google.com> 2019-07-26 13:58:10 -0700
commit137d4bc90345b79b2051724b06d4d2935b10c61b (patch)
treef71398c8fb4f468e9c94e64d9e6c88af6c56351d /opengl/libagl/TextureObjectManager.cpp
parent654952126842b40699ae0bd8958b2a6eaaeb80d5 (diff)
Add a system prop to control shader cache priming
Shader cache priming in surface flinger can take a significant amount of time at system start, during which the device is basically stuck. Add a system property to allow devices to disable shader cache priming if they want. Bug: 136204746 Test: Added logs locally to confirm setting the prop works as expected: 0 = don't do shader cache priming; any other value = do shader cache priming. Default value is 1. Change-Id: Iafd1823bcb6a96d69ca0bc7a4c0b847f8ceb9e77
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions