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| author | 2020-05-14 18:06:25 -0700 | |
|---|---|---|
| committer | 2020-05-21 11:36:01 -0700 | |
| commit | 11232a26ad736ccdee6f5e164836412e5ef2288e (patch) | |
| tree | e7b5855573ea34d526687401a5b27070e3dddfab /opengl/libagl/TextureObjectManager.cpp | |
| parent | c30ebd0188e8c43bdfc59cc87a2a9da8f0caa4ab (diff) | |
Lock display refresh rate when primary range is a single rate.
When DMS enforces a fixed refresh rate to hide user-visible flickering,
we must respect that refresh rate to avoid unnecessary switches during
scenarios such as idle and touch boost.
We must still respect app votes when they explicitly provide a frame
rate.
Bug: 156315203
Test: Exoplayer
Test: Modified version of SetFrameRateTest to simulate 60hz video
Test: libsurfaceflinger_unittest
Change-Id: I5fe974ddaff30e2f02e381cb63e0a6418834fdb5
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions