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| author | 2011-06-15 20:41:15 -0700 | |
|---|---|---|
| committer | 2011-06-15 20:55:49 -0700 | |
| commit | 111280a8de1700f718744f48d163789473b9da30 (patch) | |
| tree | 02a86dc22485fd8ce11695a5684f670154c34610 /opengl/libagl/TextureObjectManager.cpp | |
| parent | ef890381093fef91792390e2885920a43763e7d3 (diff) | |
Use rand() for MinGW
The version of MinGW we use doesn't have nrand48() which is really lame,
but we need to use libutils in the Windows SDK.
Change-Id: If854c03dbf02bc29e79f49e4539f08c2bf057517
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions