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author Kenny Root <kroot@google.com> 2011-06-15 20:41:15 -0700
committer Kenny Root <kroot@google.com> 2011-06-15 20:55:49 -0700
commit111280a8de1700f718744f48d163789473b9da30 (patch)
tree02a86dc22485fd8ce11695a5684f670154c34610 /opengl/libagl/TextureObjectManager.cpp
parentef890381093fef91792390e2885920a43763e7d3 (diff)
Use rand() for MinGW
The version of MinGW we use doesn't have nrand48() which is really lame, but we need to use libutils in the Windows SDK. Change-Id: If854c03dbf02bc29e79f49e4539f08c2bf057517
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions