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author Garfield Tan <xutan@google.com> 2020-01-09 11:39:16 -0800
committer Garfield Tan <xutan@google.com> 2020-05-28 12:01:35 -0700
commit0a080c3666e39fef15fa8049e206c78225fcc6e3 (patch)
tree5a8e3d297310827cf6337f65a1211169c90a1dab /opengl/libagl/TextureObjectManager.cpp
parentb0412cfa69e23444be62e2374674c8cf74ff90b7 (diff)
Let InputReader set mouse cursor's display.
InputReader was already responsible to bind device/event and display. It makes sense to further extend it to control the display where mouse cursor is shown. Bug: 146385350 Test: Mouse cursor shows up at expected display. Test: atest inputflinger_tests Change-Id: Ie7a9546550b70c8834462b06de929472196fe713 Merged-In: Ie7a9546550b70c8834462b06de929472196fe713
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
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