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author Siarhei Vishniakou <svv@google.com> 2020-05-06 14:18:38 -0700
committer Siarhei Vishniakou <svv@google.com> 2020-05-06 21:25:36 -0700
commit097c3db9fc66ffb6f1b55401229bcc43d885a3ed (patch)
treea85a8088218adf0f548010b07501a60961cf1661 /opengl/libagl/TextureObjectManager.cpp
parentfb9fcdae2f67ebef2ab6522fd2b49a57f9c28dd2 (diff)
Use <chrono> for input-related timeouts
There is a lot of confusion in input tests about the units used for the timeouts. In a lot of cases, the timeouts are set too short, which causes failures when they start getting enforced. To avoid this, use std::chrono::duration for the timeouts. Ideally, we should convert InputWindowInfo and InputApplicationInfo to use std::chrono::nanoseconds, but that would be a larger change reserved for a future release. Bug: 143459140 Test: atest inputflinger_tests libinput_tests inputflinger_benchmarks Change-Id: Ie7536e8a042a71b372f03314501e0d635a6ac1d4
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions