diff options
| author | 2020-05-06 14:18:38 -0700 | |
|---|---|---|
| committer | 2020-05-06 21:25:36 -0700 | |
| commit | 097c3db9fc66ffb6f1b55401229bcc43d885a3ed (patch) | |
| tree | a85a8088218adf0f548010b07501a60961cf1661 /opengl/libagl/TextureObjectManager.cpp | |
| parent | fb9fcdae2f67ebef2ab6522fd2b49a57f9c28dd2 (diff) | |
Use <chrono> for input-related timeouts
There is a lot of confusion in input tests about the units used for the
timeouts. In a lot of cases, the timeouts are set too short, which
causes failures when they start getting enforced. To avoid this, use
std::chrono::duration for the timeouts.
Ideally, we should convert InputWindowInfo and InputApplicationInfo to
use std::chrono::nanoseconds, but that would be a larger change reserved
for a future release.
Bug: 143459140
Test: atest inputflinger_tests libinput_tests inputflinger_benchmarks
Change-Id: Ie7536e8a042a71b372f03314501e0d635a6ac1d4
Diffstat (limited to 'opengl/libagl/TextureObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions