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| author | 2018-09-27 15:56:25 -0700 | |
|---|---|---|
| committer | 2018-11-01 17:32:50 +0000 | |
| commit | b922a7b478e48287b0c3246ad180efad77ca5cf1 (patch) | |
| tree | fa84f12cd9c1b38b6d4c8f026ac806ede321510f /opengl/libagl/BufferObjectManager.cpp | |
| parent | ab4f07e3cebdfc03bf9c933516af65eff2b45438 (diff) | |
EGL: add a missing native_window_api_disconnect
Add a native_window_api_disconnect for the case where
processAttributes() fails. Otherwise the next time this
function is called, it'll fail because native window is
still connected to the first API.
Test: NV internal regression tests including dEQP
Test: EGL_test --gtest_filter=EGLTest.EGLCreateWindowFailAndSucceed
Change-Id: I89712acf5ac40927e975357797a271c1bb680dbc
Merged-In: I89712acf5ac40927e975357797a271c1bb680dbc
Diffstat (limited to 'opengl/libagl/BufferObjectManager.cpp')
0 files changed, 0 insertions, 0 deletions