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author Nataniel Borges <natanieljr@google.com> 2019-02-15 14:11:58 -0800
committer Nataniel Borges <natanieljr@google.com> 2019-02-25 16:11:29 -0800
commit797b0e4fd375984deb3fb8267bd7203e8abf1b58 (patch)
tree0aabaabb26e239d582d7b31ae1545f6e453f1514 /opengl/libagl/BufferObjectManager.cpp
parent705fad863861f59eea4668fb17d0752312287a33 (diff)
Don't store empty objects on SF traces
Proto3 doesn't store default values for object, however, it stored the object start-end tags if an empty object was created. Do not create objects when they are empty Test: Flash a device. Record SF trace. Open them in the new winscope version with "display defaults" unchecked. Check if there are no empty objects Change-Id: I3f48047e43e9c62c572d5b83e63a0f96527ef146
Diffstat (limited to 'opengl/libagl/BufferObjectManager.cpp')
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