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author Ady Abraham <adyabr@google.com> 2019-07-22 13:07:26 -0700
committer Ady Abraham <adyabr@google.com> 2019-07-23 01:41:52 +0000
commit4658e11cbe1abae691454ddcf93a06763d1bf828 (patch)
treeddabdb04e6b80e520598ceeb4279e163c7ce2b7b /opengl/libagl/BufferObjectManager.cpp
parenta92f294522951ae80e660d0745ca9e8d725ee660 (diff)
SurfaceFlinger: add a sysprop for GL backpressure
In some devices where SF misses a frame in GL comp, HWC queue may get stuffed. This causes application to block longer on dequeueBuffer which leads to jank. Test: 1. Open Camera 2. Swipe horizontally to go back to previous app. Bug: 138083790 Change-Id: I4c5963cb7ba7f9b10254c77dc7117ca3acac81cf
Diffstat (limited to 'opengl/libagl/BufferObjectManager.cpp')
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