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author Peiyong Lin <lpy@google.com> 2019-03-15 18:40:15 -0700
committer Peiyong Lin <lpy@google.com> 2019-03-15 18:42:29 -0700
commit34ea5b964a3ef0f4503bb213117da6f6f1588ce1 (patch)
tree7dbc164e895c2f62ddc9e1b9ec9c6fd5d2d808e4 /opengl/libagl/BufferObjectManager.cpp
parent178e86bb5218595d9fe20d7aa94a89df5b62028d (diff)
Avoid setting color space agnostic when in HDR mode.
HDR is assumed to have high brightness, and thus the white means 10000 nits when in HDR 10. Making layers color space agnostic could probably results in wrong visual perception. BUG: 126616348 Test: Build, flash and boot. Verify with Youtube HDR. Change-Id: Icf6ae321cf53f31426362df2a972a0b396501f9f
Diffstat (limited to 'opengl/libagl/BufferObjectManager.cpp')
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