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author Rachel Lee <rnlee@google.com> 2024-01-03 23:21:34 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2024-01-03 23:21:34 +0000
commit33c409d98b9afcc4a90adf07df2e04f16ff613fc (patch)
tree1971b49aa01e00818065dff3be6dccd105547a78 /libs
parent365716398f5955558ce7185ede55d923b7ed9781 (diff)
parent9580ff12b560e37b17be4fd9a3f1084415f8debc (diff)
Merge "Support HIGH_INTERACTIVE category in native" into main
Diffstat (limited to 'libs')
-rw-r--r--libs/nativewindow/include/system/window.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/libs/nativewindow/include/system/window.h b/libs/nativewindow/include/system/window.h
index a98ea86073..969a5cff05 100644
--- a/libs/nativewindow/include/system/window.h
+++ b/libs/nativewindow/include/system/window.h
@@ -1095,10 +1095,19 @@ enum {
ANATIVEWINDOW_FRAME_RATE_CATEGORY_NORMAL = 3,
/**
+ * Indicates that, as a result of a user interaction, an animation is likely to start.
+ * This category is a signal that a user interaction heuristic determined the need of a
+ * high refresh rate, and is not an explicit request from the app.
+ * As opposed to FRAME_RATE_CATEGORY_HIGH, this vote may be ignored in favor of
+ * more explicit votes.
+ */
+ ANATIVEWINDOW_FRAME_RATE_CATEGORY_HIGH_HINT = 4,
+
+ /**
* Indicates a frame rate suitable for animations that require a high frame rate, which may
* increase smoothness but may also increase power usage.
*/
- ANATIVEWINDOW_FRAME_RATE_CATEGORY_HIGH = 4
+ ANATIVEWINDOW_FRAME_RATE_CATEGORY_HIGH = 5
};
/*