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author Xin Li <delphij@google.com> 2019-10-27 04:44:29 +0000
committer Gerrit Code Review <noreply-gerritcodereview@google.com> 2019-10-27 04:44:29 +0000
commit1aed8b369dd977fba69134fc03bf3762c26c560c (patch)
tree5840f75cb9669f1da1c4aae8ab1cf2dedd016fb8 /libs
parent19c8513c7b7d75ddd78d1b4c6948e4dadc1e50f7 (diff)
parent0205f87a0121f1e6057055752365a01b390c60ec (diff)
Merge "Merge Coral/Flame into AOSP master"
Diffstat (limited to 'libs')
-rw-r--r--libs/dumputils/dump_utils.cpp1
-rw-r--r--libs/graphicsenv/GraphicsEnv.cpp6
-rw-r--r--libs/gui/Android.bp1
-rw-r--r--libs/gui/BufferQueueProducer.cpp9
-rw-r--r--libs/gui/DebugEGLImageTracker.cpp98
-rw-r--r--libs/gui/DisplayEventReceiver.cpp5
-rw-r--r--libs/gui/GLConsumer.cpp6
-rw-r--r--libs/gui/ISurfaceComposer.cpp12
-rw-r--r--libs/gui/Surface.cpp12
-rw-r--r--libs/gui/include/gui/DebugEGLImageTracker.h44
-rw-r--r--libs/gui/include/gui/DisplayEventReceiver.h5
-rw-r--r--libs/gui/include/gui/ISurfaceComposer.h5
-rw-r--r--libs/gui/include/gui/Surface.h3
-rw-r--r--libs/gui/tests/Surface_test.cpp4
-rw-r--r--libs/renderengine/Android.bp2
-rw-r--r--libs/renderengine/gl/GLESRenderEngine.cpp380
-rw-r--r--libs/renderengine/gl/GLESRenderEngine.h44
-rw-r--r--libs/renderengine/gl/GLFramebuffer.cpp2
-rw-r--r--libs/renderengine/gl/GLImage.cpp3
-rw-r--r--libs/renderengine/gl/ImageManager.cpp140
-rw-r--r--libs/renderengine/gl/ImageManager.h70
-rw-r--r--libs/renderengine/include/renderengine/RenderEngine.h23
-rw-r--r--libs/renderengine/include/renderengine/mock/RenderEngine.h2
-rw-r--r--libs/renderengine/tests/Android.bp1
-rw-r--r--libs/renderengine/tests/RenderEngineTest.cpp54
-rw-r--r--libs/ui/GraphicBufferAllocator.cpp10
-rw-r--r--libs/ui/tests/GraphicBuffer_test.cpp16
27 files changed, 766 insertions, 192 deletions
diff --git a/libs/dumputils/dump_utils.cpp b/libs/dumputils/dump_utils.cpp
index 40f6b43802..8e762f193f 100644
--- a/libs/dumputils/dump_utils.cpp
+++ b/libs/dumputils/dump_utils.cpp
@@ -46,6 +46,7 @@ static const char* native_processes_to_dump[] = {
static const char* hal_interfaces_to_dump[] {
"android.hardware.audio@2.0::IDevicesFactory",
"android.hardware.audio@4.0::IDevicesFactory",
+ "android.hardware.biometrics.face@1.0::IBiometricsFace",
"android.hardware.bluetooth@1.0::IBluetoothHci",
"android.hardware.camera.provider@2.4::ICameraProvider",
"android.hardware.drm@1.0::IDrmFactory",
diff --git a/libs/graphicsenv/GraphicsEnv.cpp b/libs/graphicsenv/GraphicsEnv.cpp
index 24b6c2d6de..4a39069a0e 100644
--- a/libs/graphicsenv/GraphicsEnv.cpp
+++ b/libs/graphicsenv/GraphicsEnv.cpp
@@ -213,7 +213,8 @@ void GraphicsEnv::setDriverToLoad(GraphicsEnv::Driver driver) {
case GraphicsEnv::Driver::GL:
case GraphicsEnv::Driver::GL_UPDATED:
case GraphicsEnv::Driver::ANGLE: {
- if (mGpuStats.glDriverToLoad == GraphicsEnv::Driver::NONE) {
+ if (mGpuStats.glDriverToLoad == GraphicsEnv::Driver::NONE ||
+ mGpuStats.glDriverToLoad == GraphicsEnv::Driver::GL) {
mGpuStats.glDriverToLoad = driver;
break;
}
@@ -225,7 +226,8 @@ void GraphicsEnv::setDriverToLoad(GraphicsEnv::Driver driver) {
}
case Driver::VULKAN:
case Driver::VULKAN_UPDATED: {
- if (mGpuStats.vkDriverToLoad == GraphicsEnv::Driver::NONE) {
+ if (mGpuStats.vkDriverToLoad == GraphicsEnv::Driver::NONE ||
+ mGpuStats.vkDriverToLoad == GraphicsEnv::Driver::VULKAN) {
mGpuStats.vkDriverToLoad = driver;
break;
}
diff --git a/libs/gui/Android.bp b/libs/gui/Android.bp
index 59cb8e0a2b..a615fbf812 100644
--- a/libs/gui/Android.bp
+++ b/libs/gui/Android.bp
@@ -34,6 +34,7 @@ cc_library_shared {
"BufferItemConsumer.cpp",
"ConsumerBase.cpp",
"CpuConsumer.cpp",
+ "DebugEGLImageTracker.cpp",
"DisplayEventReceiver.cpp",
"GLConsumer.cpp",
"GuiConfig.cpp",
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index 9c311a314f..92ab41019e 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -936,6 +936,15 @@ status_t BufferQueueProducer::queueBuffer(int slot,
}
}
+ // Make sure to merge the damage rect from the frame we're about
+ // to drop into the new frame's damage rect.
+ if (last.mSurfaceDamage.bounds() == Rect::INVALID_RECT ||
+ item.mSurfaceDamage.bounds() == Rect::INVALID_RECT) {
+ item.mSurfaceDamage = Region::INVALID_REGION;
+ } else {
+ item.mSurfaceDamage |= last.mSurfaceDamage;
+ }
+
// Overwrite the droppable buffer with the incoming one
mCore->mQueue.editItemAt(mCore->mQueue.size() - 1) = item;
frameReplacedListener = mCore->mConsumerListener;
diff --git a/libs/gui/DebugEGLImageTracker.cpp b/libs/gui/DebugEGLImageTracker.cpp
new file mode 100644
index 0000000000..ab6f36444a
--- /dev/null
+++ b/libs/gui/DebugEGLImageTracker.cpp
@@ -0,0 +1,98 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <android-base/stringprintf.h>
+#include <cutils/properties.h>
+#include <gui/DebugEGLImageTracker.h>
+
+#include <cinttypes>
+#include <unordered_map>
+
+using android::base::StringAppendF;
+
+std::mutex DebugEGLImageTracker::mInstanceLock;
+std::atomic<DebugEGLImageTracker *> DebugEGLImageTracker::mInstance;
+
+class DebugEGLImageTrackerNoOp : public DebugEGLImageTracker {
+public:
+ DebugEGLImageTrackerNoOp() = default;
+ ~DebugEGLImageTrackerNoOp() override = default;
+ void create(const char * /*from*/) override {}
+ void destroy(const char * /*from*/) override {}
+
+ void dump(std::string & /*result*/) override {}
+};
+
+class DebugEGLImageTrackerImpl : public DebugEGLImageTracker {
+public:
+ DebugEGLImageTrackerImpl() = default;
+ ~DebugEGLImageTrackerImpl() override = default;
+ void create(const char * /*from*/) override;
+ void destroy(const char * /*from*/) override;
+
+ void dump(std::string & /*result*/) override;
+
+private:
+ std::mutex mLock;
+ std::unordered_map<std::string, int64_t> mCreateTracker;
+ std::unordered_map<std::string, int64_t> mDestroyTracker;
+
+ int64_t mTotalCreated = 0;
+ int64_t mTotalDestroyed = 0;
+};
+
+DebugEGLImageTracker *DebugEGLImageTracker::getInstance() {
+ std::lock_guard lock(mInstanceLock);
+ if (mInstance == nullptr) {
+ char value[PROPERTY_VALUE_MAX];
+ property_get("debug.sf.enable_egl_image_tracker", value, "0");
+ const bool enabled = static_cast<bool>(atoi(value));
+
+ if (enabled) {
+ mInstance = new DebugEGLImageTrackerImpl();
+ } else {
+ mInstance = new DebugEGLImageTrackerNoOp();
+ }
+ }
+
+ return mInstance;
+}
+
+void DebugEGLImageTrackerImpl::create(const char *from) {
+ std::lock_guard lock(mLock);
+ mCreateTracker[from]++;
+ mTotalCreated++;
+}
+
+void DebugEGLImageTrackerImpl::destroy(const char *from) {
+ std::lock_guard lock(mLock);
+ mDestroyTracker[from]++;
+ mTotalDestroyed++;
+}
+
+void DebugEGLImageTrackerImpl::dump(std::string &result) {
+ std::lock_guard lock(mLock);
+ StringAppendF(&result, "Live EGL Image objects: %" PRIi64 "\n",
+ mTotalCreated - mTotalDestroyed);
+ StringAppendF(&result, "Total EGL Image created: %" PRIi64 "\n", mTotalCreated);
+ for (const auto &[from, count] : mCreateTracker) {
+ StringAppendF(&result, "\t%s: %" PRIi64 "\n", from.c_str(), count);
+ }
+ StringAppendF(&result, "Total EGL Image destroyed: %" PRIi64 "\n", mTotalDestroyed);
+ for (const auto &[from, count] : mDestroyTracker) {
+ StringAppendF(&result, "\t%s: %" PRIi64 "\n", from.c_str(), count);
+ }
+}
diff --git a/libs/gui/DisplayEventReceiver.cpp b/libs/gui/DisplayEventReceiver.cpp
index f5cf1c4d5a..b8faa2df4c 100644
--- a/libs/gui/DisplayEventReceiver.cpp
+++ b/libs/gui/DisplayEventReceiver.cpp
@@ -32,10 +32,11 @@ namespace android {
// ---------------------------------------------------------------------------
-DisplayEventReceiver::DisplayEventReceiver(ISurfaceComposer::VsyncSource vsyncSource) {
+DisplayEventReceiver::DisplayEventReceiver(ISurfaceComposer::VsyncSource vsyncSource,
+ ISurfaceComposer::ConfigChanged configChanged) {
sp<ISurfaceComposer> sf(ComposerService::getComposerService());
if (sf != nullptr) {
- mEventConnection = sf->createDisplayEventConnection(vsyncSource);
+ mEventConnection = sf->createDisplayEventConnection(vsyncSource, configChanged);
if (mEventConnection != nullptr) {
mDataChannel = std::make_unique<gui::BitTube>();
mEventConnection->stealReceiveChannel(mDataChannel.get());
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 8d66154bdd..8199c98582 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -34,6 +34,7 @@
#include <math/mat4.h>
#include <gui/BufferItem.h>
+#include <gui/DebugEGLImageTracker.h>
#include <gui/GLConsumer.h>
#include <gui/ISurfaceComposer.h>
#include <gui/SurfaceComposerClient.h>
@@ -944,6 +945,7 @@ GLConsumer::EglImage::~EglImage() {
if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
ALOGE("~EglImage: eglDestroyImageKHR failed");
}
+ DEBUG_EGL_IMAGE_TRACKER_DESTROY();
eglTerminate(mEglDisplay);
}
}
@@ -957,6 +959,7 @@ status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
ALOGE("createIfNeeded: eglDestroyImageKHR failed");
}
+ DEBUG_EGL_IMAGE_TRACKER_DESTROY();
eglTerminate(mEglDisplay);
mEglImage = EGL_NO_IMAGE_KHR;
mEglDisplay = EGL_NO_DISPLAY;
@@ -1006,7 +1009,10 @@ EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
EGLint error = eglGetError();
ALOGE("error creating EGLImage: %#x", error);
eglTerminate(dpy);
+ } else {
+ DEBUG_EGL_IMAGE_TRACKER_CREATE();
}
+
return image;
}
diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp
index 9590df7c8f..12deaf0bd6 100644
--- a/libs/gui/ISurfaceComposer.cpp
+++ b/libs/gui/ISurfaceComposer.cpp
@@ -278,8 +278,8 @@ public:
return NO_ERROR;
}
- virtual sp<IDisplayEventConnection> createDisplayEventConnection(VsyncSource vsyncSource)
- {
+ virtual sp<IDisplayEventConnection> createDisplayEventConnection(VsyncSource vsyncSource,
+ ConfigChanged configChanged) {
Parcel data, reply;
sp<IDisplayEventConnection> result;
int err = data.writeInterfaceToken(
@@ -288,6 +288,7 @@ public:
return result;
}
data.writeInt32(static_cast<int32_t>(vsyncSource));
+ data.writeInt32(static_cast<int32_t>(configChanged));
err = remote()->transact(
BnSurfaceComposer::CREATE_DISPLAY_EVENT_CONNECTION,
data, &reply);
@@ -1155,8 +1156,11 @@ status_t BnSurfaceComposer::onTransact(
}
case CREATE_DISPLAY_EVENT_CONNECTION: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
- sp<IDisplayEventConnection> connection(createDisplayEventConnection(
- static_cast<ISurfaceComposer::VsyncSource>(data.readInt32())));
+ auto vsyncSource = static_cast<ISurfaceComposer::VsyncSource>(data.readInt32());
+ auto configChanged = static_cast<ISurfaceComposer::ConfigChanged>(data.readInt32());
+
+ sp<IDisplayEventConnection> connection(
+ createDisplayEventConnection(vsyncSource, configChanged));
reply->writeStrongBinder(IInterface::asBinder(connection));
return NO_ERROR;
}
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index e6eb327c6f..9fe5de82d1 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -1920,7 +1920,8 @@ status_t Surface::getAndFlushRemovedBuffers(std::vector<sp<GraphicBuffer>>* out)
return OK;
}
-status_t Surface::attachAndQueueBuffer(Surface* surface, sp<GraphicBuffer> buffer) {
+status_t Surface::attachAndQueueBufferWithDataspace(Surface* surface, sp<GraphicBuffer> buffer,
+ Dataspace dataspace) {
if (buffer == nullptr) {
return BAD_VALUE;
}
@@ -1929,6 +1930,11 @@ status_t Surface::attachAndQueueBuffer(Surface* surface, sp<GraphicBuffer> buffe
if (err != OK) {
return err;
}
+ ui::Dataspace tmpDataspace = surface->getBuffersDataSpace();
+ err = surface->setBuffersDataSpace(dataspace);
+ if (err != OK) {
+ return err;
+ }
err = surface->attachBuffer(buffer->getNativeBuffer());
if (err != OK) {
return err;
@@ -1937,6 +1943,10 @@ status_t Surface::attachAndQueueBuffer(Surface* surface, sp<GraphicBuffer> buffe
if (err != OK) {
return err;
}
+ err = surface->setBuffersDataSpace(tmpDataspace);
+ if (err != OK) {
+ return err;
+ }
err = surface->disconnect(NATIVE_WINDOW_API_CPU);
return err;
}
diff --git a/libs/gui/include/gui/DebugEGLImageTracker.h b/libs/gui/include/gui/DebugEGLImageTracker.h
new file mode 100644
index 0000000000..5d369c9a35
--- /dev/null
+++ b/libs/gui/include/gui/DebugEGLImageTracker.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <atomic>
+#include <mutex>
+#include <string>
+
+class DebugEGLImageTracker {
+public:
+ static DebugEGLImageTracker *getInstance();
+
+ virtual void create(const char *from) = 0;
+ virtual void destroy(const char *from) = 0;
+
+ virtual void dump(std::string &result) = 0;
+
+protected:
+ DebugEGLImageTracker() = default;
+ virtual ~DebugEGLImageTracker() = default;
+ DebugEGLImageTracker(const DebugEGLImageTracker &) = delete;
+
+ static std::mutex mInstanceLock;
+ static std::atomic<DebugEGLImageTracker *> mInstance;
+};
+
+#define DEBUG_EGL_IMAGE_TRACKER_CREATE() \
+ (DebugEGLImageTracker::getInstance()->create(__PRETTY_FUNCTION__))
+#define DEBUG_EGL_IMAGE_TRACKER_DESTROY() \
+ (DebugEGLImageTracker::getInstance()->destroy(__PRETTY_FUNCTION__)) \ No newline at end of file
diff --git a/libs/gui/include/gui/DisplayEventReceiver.h b/libs/gui/include/gui/DisplayEventReceiver.h
index 22de751498..a558cf9e18 100644
--- a/libs/gui/include/gui/DisplayEventReceiver.h
+++ b/libs/gui/include/gui/DisplayEventReceiver.h
@@ -88,10 +88,13 @@ public:
* DisplayEventReceiver creates and registers an event connection with
* SurfaceFlinger. VSync events are disabled by default. Call setVSyncRate
* or requestNextVsync to receive them.
+ * To receive Config Changed events specify this in the constructor.
* Other events start being delivered immediately.
*/
explicit DisplayEventReceiver(
- ISurfaceComposer::VsyncSource vsyncSource = ISurfaceComposer::eVsyncSourceApp);
+ ISurfaceComposer::VsyncSource vsyncSource = ISurfaceComposer::eVsyncSourceApp,
+ ISurfaceComposer::ConfigChanged configChanged =
+ ISurfaceComposer::eConfigChangedSuppress);
/*
* ~DisplayEventReceiver severs the connection with SurfaceFlinger, new events
diff --git a/libs/gui/include/gui/ISurfaceComposer.h b/libs/gui/include/gui/ISurfaceComposer.h
index e2f77365b3..c84910b6ec 100644
--- a/libs/gui/include/gui/ISurfaceComposer.h
+++ b/libs/gui/include/gui/ISurfaceComposer.h
@@ -90,6 +90,8 @@ public:
eVsyncSourceSurfaceFlinger = 1
};
+ enum ConfigChanged { eConfigChangedSuppress = 0, eConfigChangedDispatch = 1 };
+
/*
* Create a connection with SurfaceFlinger.
*/
@@ -97,7 +99,8 @@ public:
/* return an IDisplayEventConnection */
virtual sp<IDisplayEventConnection> createDisplayEventConnection(
- VsyncSource vsyncSource = eVsyncSourceApp) = 0;
+ VsyncSource vsyncSource = eVsyncSourceApp,
+ ConfigChanged configChanged = eConfigChangedSuppress) = 0;
/* create a virtual display
* requires ACCESS_SURFACE_FLINGER permission.
diff --git a/libs/gui/include/gui/Surface.h b/libs/gui/include/gui/Surface.h
index 0c471bb701..5c6a1ee383 100644
--- a/libs/gui/include/gui/Surface.h
+++ b/libs/gui/include/gui/Surface.h
@@ -292,7 +292,8 @@ public:
ui::Dataspace getBuffersDataSpace();
- static status_t attachAndQueueBuffer(Surface* surface, sp<GraphicBuffer> buffer);
+ static status_t attachAndQueueBufferWithDataspace(Surface* surface, sp<GraphicBuffer> buffer,
+ ui::Dataspace dataspace);
protected:
enum { NUM_BUFFER_SLOTS = BufferQueueDefs::NUM_BUFFER_SLOTS };
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index 960cf1846e..d3708586f5 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -548,8 +548,8 @@ public:
}
sp<ISurfaceComposerClient> createConnection() override { return nullptr; }
- sp<IDisplayEventConnection> createDisplayEventConnection(ISurfaceComposer::VsyncSource)
- override {
+ sp<IDisplayEventConnection> createDisplayEventConnection(
+ ISurfaceComposer::VsyncSource, ISurfaceComposer::ConfigChanged) override {
return nullptr;
}
sp<IBinder> createDisplay(const String8& /*displayName*/,
diff --git a/libs/renderengine/Android.bp b/libs/renderengine/Android.bp
index 36211ca733..cc252d67ae 100644
--- a/libs/renderengine/Android.bp
+++ b/libs/renderengine/Android.bp
@@ -26,6 +26,7 @@ cc_defaults {
"libgui",
"liblog",
"libnativewindow",
+ "libprocessgroup",
"libsync",
"libui",
"libutils",
@@ -51,6 +52,7 @@ filegroup {
"gl/GLExtensions.cpp",
"gl/GLFramebuffer.cpp",
"gl/GLImage.cpp",
+ "gl/ImageManager.cpp",
"gl/Program.cpp",
"gl/ProgramCache.cpp",
],
diff --git a/libs/renderengine/gl/GLESRenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
index 46a8e9eecf..d2a7525113 100644
--- a/libs/renderengine/gl/GLESRenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -19,9 +19,8 @@
#define LOG_TAG "RenderEngine"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-#include "GLESRenderEngine.h"
-
-#include <math.h>
+#include <sched.h>
+#include <cmath>
#include <fstream>
#include <sstream>
#include <unordered_set>
@@ -31,6 +30,7 @@
#include <android-base/stringprintf.h>
#include <cutils/compiler.h>
#include <cutils/properties.h>
+#include <gui/DebugEGLImageTracker.h>
#include <renderengine/Mesh.h>
#include <renderengine/Texture.h>
#include <renderengine/private/Description.h>
@@ -42,6 +42,7 @@
#include <ui/Region.h>
#include <utils/KeyedVector.h>
#include <utils/Trace.h>
+#include "GLESRenderEngine.h"
#include "GLExtensions.h"
#include "GLFramebuffer.h"
#include "GLImage.h"
@@ -422,10 +423,13 @@ GLESRenderEngine::GLESRenderEngine(uint32_t featureFlags, EGLDisplay display, EG
mTraceGpuCompletion = true;
mFlushTracer = std::make_unique<FlushTracer>(this);
}
+ mImageManager = std::make_unique<ImageManager>(this);
mDrawingBuffer = createFramebuffer();
}
GLESRenderEngine::~GLESRenderEngine() {
+ // Destroy the image manager first.
+ mImageManager = nullptr;
std::lock_guard<std::mutex> lock(mRenderingMutex);
unbindFrameBuffer(mDrawingBuffer.get());
mDrawingBuffer = nullptr;
@@ -433,6 +437,7 @@ GLESRenderEngine::~GLESRenderEngine() {
EGLImageKHR expired = mFramebufferImageCache.front().second;
mFramebufferImageCache.pop_front();
eglDestroyImageKHR(mEGLDisplay, expired);
+ DEBUG_EGL_IMAGE_TRACKER_DESTROY();
}
mImageCache.clear();
eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
@@ -614,64 +619,51 @@ void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& i
}
}
-status_t GLESRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- return cacheExternalTextureBufferLocked(buffer);
-}
-
status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName,
const sp<GraphicBuffer>& buffer,
const sp<Fence>& bufferFence) {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- return bindExternalTextureBufferLocked(texName, buffer, bufferFence);
-}
-
-status_t GLESRenderEngine::cacheExternalTextureBufferLocked(const sp<GraphicBuffer>& buffer) {
if (buffer == nullptr) {
return BAD_VALUE;
}
ATRACE_CALL();
- if (mImageCache.count(buffer->getId()) > 0) {
- return NO_ERROR;
+ bool found = false;
+ {
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ auto cachedImage = mImageCache.find(buffer->getId());
+ found = (cachedImage != mImageCache.end());
}
- std::unique_ptr<Image> newImage = createImage();
-
- bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(),
- buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
- if (!created) {
- ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
- buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(),
- buffer->getPixelFormat());
- return NO_INIT;
+ // If we couldn't find the image in the cache at this time, then either
+ // SurfaceFlinger messed up registering the buffer ahead of time or we got
+ // backed up creating other EGLImages.
+ if (!found) {
+ status_t cacheResult = mImageManager->cache(buffer);
+ if (cacheResult != NO_ERROR) {
+ return cacheResult;
+ }
}
- mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage)));
- return NO_ERROR;
-}
-
-status_t GLESRenderEngine::bindExternalTextureBufferLocked(uint32_t texName,
- const sp<GraphicBuffer>& buffer,
- const sp<Fence>& bufferFence) {
- ATRACE_CALL();
- status_t cacheResult = cacheExternalTextureBufferLocked(buffer);
-
- if (cacheResult != NO_ERROR) {
- return cacheResult;
- }
+ // Whether or not we needed to cache, re-check mImageCache to make sure that
+ // there's an EGLImage. The current threading model guarantees that we don't
+ // destroy a cached image until it's really not needed anymore (i.e. this
+ // function should not be called), so the only possibility is that something
+ // terrible went wrong and we should just bind something and move on.
+ {
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ auto cachedImage = mImageCache.find(buffer->getId());
- auto cachedImage = mImageCache.find(buffer->getId());
+ if (cachedImage == mImageCache.end()) {
+ // We failed creating the image if we got here, so bail out.
+ ALOGE("Failed to create an EGLImage when rendering");
+ bindExternalTextureImage(texName, *createImage());
+ return NO_INIT;
+ }
- if (cachedImage == mImageCache.end()) {
- // We failed creating the image if we got here, so bail out.
- bindExternalTextureImage(texName, *createImage());
- return NO_INIT;
+ bindExternalTextureImage(texName, *cachedImage->second);
}
- bindExternalTextureImage(texName, *cachedImage->second);
-
// Wait for the new buffer to be ready.
if (bufferFence != nullptr && bufferFence->isValid()) {
if (GLExtensions::getInstance().hasWaitSync()) {
@@ -696,13 +688,81 @@ status_t GLESRenderEngine::bindExternalTextureBufferLocked(uint32_t texName,
return NO_ERROR;
}
+void GLESRenderEngine::cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
+ mImageManager->cacheAsync(buffer, nullptr);
+}
+
+std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::cacheExternalTextureBufferForTesting(
+ const sp<GraphicBuffer>& buffer) {
+ auto barrier = std::make_shared<ImageManager::Barrier>();
+ mImageManager->cacheAsync(buffer, barrier);
+ return barrier;
+}
+
+status_t GLESRenderEngine::cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer) {
+ if (buffer == nullptr) {
+ return BAD_VALUE;
+ }
+
+ {
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ if (mImageCache.count(buffer->getId()) > 0) {
+ // If there's already an image then fail fast here.
+ return NO_ERROR;
+ }
+ }
+ ATRACE_CALL();
+
+ // Create the image without holding a lock so that we don't block anything.
+ std::unique_ptr<Image> newImage = createImage();
+
+ bool created = newImage->setNativeWindowBuffer(buffer->getNativeBuffer(),
+ buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
+ if (!created) {
+ ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d",
+ buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(),
+ buffer->getPixelFormat());
+ return NO_INIT;
+ }
+
+ {
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ if (mImageCache.count(buffer->getId()) > 0) {
+ // In theory it's possible for another thread to recache the image,
+ // so bail out if another thread won.
+ return NO_ERROR;
+ }
+ mImageCache.insert(std::make_pair(buffer->getId(), std::move(newImage)));
+ }
+
+ return NO_ERROR;
+}
+
void GLESRenderEngine::unbindExternalTextureBuffer(uint64_t bufferId) {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
- const auto& cachedImage = mImageCache.find(bufferId);
- if (cachedImage != mImageCache.end()) {
- ALOGV("Destroying image for buffer: %" PRIu64, bufferId);
- mImageCache.erase(bufferId);
- return;
+ mImageManager->releaseAsync(bufferId, nullptr);
+}
+
+std::shared_ptr<ImageManager::Barrier> GLESRenderEngine::unbindExternalTextureBufferForTesting(
+ uint64_t bufferId) {
+ auto barrier = std::make_shared<ImageManager::Barrier>();
+ mImageManager->releaseAsync(bufferId, barrier);
+ return barrier;
+}
+
+void GLESRenderEngine::unbindExternalTextureBufferInternal(uint64_t bufferId) {
+ std::unique_ptr<Image> image;
+ {
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ const auto& cachedImage = mImageCache.find(bufferId);
+
+ if (cachedImage != mImageCache.end()) {
+ ALOGV("Destroying image for buffer: %" PRIu64, bufferId);
+ // Move the buffer out of cache first, so that we can destroy
+ // without holding the cache's lock.
+ image = std::move(cachedImage->second);
+ mImageCache.erase(bufferId);
+ return;
+ }
}
ALOGV("Failed to find image for buffer: %" PRIu64, bufferId);
}
@@ -842,6 +902,7 @@ EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer
bool useFramebufferCache) {
sp<GraphicBuffer> graphicBuffer = GraphicBuffer::from(nativeBuffer);
if (useFramebufferCache) {
+ std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
for (const auto& image : mFramebufferImageCache) {
if (image.first == graphicBuffer->getId()) {
return image.second;
@@ -857,14 +918,20 @@ EGLImageKHR GLESRenderEngine::createFramebufferImageIfNeeded(ANativeWindowBuffer
nativeBuffer, attributes);
if (useFramebufferCache) {
if (image != EGL_NO_IMAGE_KHR) {
+ std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
if (mFramebufferImageCache.size() >= mFramebufferImageCacheSize) {
EGLImageKHR expired = mFramebufferImageCache.front().second;
mFramebufferImageCache.pop_front();
eglDestroyImageKHR(mEGLDisplay, expired);
+ DEBUG_EGL_IMAGE_TRACKER_DESTROY();
}
mFramebufferImageCache.push_back({graphicBuffer->getId(), image});
}
}
+
+ if (image != EGL_NO_IMAGE_KHR) {
+ DEBUG_EGL_IMAGE_TRACKER_CREATE();
+ }
return image;
}
@@ -889,127 +956,123 @@ status_t GLESRenderEngine::drawLayers(const DisplaySettings& display,
return BAD_VALUE;
}
- {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
+ BindNativeBufferAsFramebuffer fbo(*this, buffer, useFramebufferCache);
- BindNativeBufferAsFramebuffer fbo(*this, buffer, useFramebufferCache);
-
- if (fbo.getStatus() != NO_ERROR) {
- ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
- buffer->handle);
- checkErrors();
- return fbo.getStatus();
- }
-
- // clear the entire buffer, sometimes when we reuse buffers we'd persist
- // ghost images otherwise.
- // we also require a full transparent framebuffer for overlays. This is
- // probably not quite efficient on all GPUs, since we could filter out
- // opaque layers.
- clearWithColor(0.0, 0.0, 0.0, 0.0);
+ if (fbo.getStatus() != NO_ERROR) {
+ ALOGE("Failed to bind framebuffer! Aborting GPU composition for buffer (%p).",
+ buffer->handle);
+ checkErrors();
+ return fbo.getStatus();
+ }
- setViewportAndProjection(display.physicalDisplay, display.clip);
+ // clear the entire buffer, sometimes when we reuse buffers we'd persist
+ // ghost images otherwise.
+ // we also require a full transparent framebuffer for overlays. This is
+ // probably not quite efficient on all GPUs, since we could filter out
+ // opaque layers.
+ clearWithColor(0.0, 0.0, 0.0, 0.0);
- setOutputDataSpace(display.outputDataspace);
- setDisplayMaxLuminance(display.maxLuminance);
+ setViewportAndProjection(display.physicalDisplay, display.clip);
- mat4 projectionMatrix = mState.projectionMatrix * display.globalTransform;
- mState.projectionMatrix = projectionMatrix;
- if (!display.clearRegion.isEmpty()) {
- glDisable(GL_BLEND);
- fillRegionWithColor(display.clearRegion, 0.0, 0.0, 0.0, 1.0);
- }
+ setOutputDataSpace(display.outputDataspace);
+ setDisplayMaxLuminance(display.maxLuminance);
- Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2, 2);
- for (auto layer : layers) {
- mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform;
+ mat4 projectionMatrix = mState.projectionMatrix * display.globalTransform;
+ mState.projectionMatrix = projectionMatrix;
+ if (!display.clearRegion.isEmpty()) {
+ glDisable(GL_BLEND);
+ fillRegionWithColor(display.clearRegion, 0.0, 0.0, 0.0, 1.0);
+ }
- const FloatRect bounds = layer.geometry.boundaries;
- Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
- position[0] = vec2(bounds.left, bounds.top);
- position[1] = vec2(bounds.left, bounds.bottom);
- position[2] = vec2(bounds.right, bounds.bottom);
- position[3] = vec2(bounds.right, bounds.top);
+ Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2, 2);
+ for (auto layer : layers) {
+ mState.projectionMatrix = projectionMatrix * layer.geometry.positionTransform;
- setupLayerCropping(layer, mesh);
- setColorTransform(display.colorTransform * layer.colorTransform);
+ const FloatRect bounds = layer.geometry.boundaries;
+ Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
+ position[0] = vec2(bounds.left, bounds.top);
+ position[1] = vec2(bounds.left, bounds.bottom);
+ position[2] = vec2(bounds.right, bounds.bottom);
+ position[3] = vec2(bounds.right, bounds.top);
- bool usePremultipliedAlpha = true;
- bool disableTexture = true;
- bool isOpaque = false;
+ setupLayerCropping(layer, mesh);
+ setColorTransform(display.colorTransform * layer.colorTransform);
- if (layer.source.buffer.buffer != nullptr) {
- disableTexture = false;
- isOpaque = layer.source.buffer.isOpaque;
+ bool usePremultipliedAlpha = true;
+ bool disableTexture = true;
+ bool isOpaque = false;
- sp<GraphicBuffer> gBuf = layer.source.buffer.buffer;
- bindExternalTextureBufferLocked(layer.source.buffer.textureName, gBuf,
- layer.source.buffer.fence);
+ if (layer.source.buffer.buffer != nullptr) {
+ disableTexture = false;
+ isOpaque = layer.source.buffer.isOpaque;
- usePremultipliedAlpha = layer.source.buffer.usePremultipliedAlpha;
- Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName);
- mat4 texMatrix = layer.source.buffer.textureTransform;
+ sp<GraphicBuffer> gBuf = layer.source.buffer.buffer;
+ bindExternalTextureBuffer(layer.source.buffer.textureName, gBuf,
+ layer.source.buffer.fence);
- texture.setMatrix(texMatrix.asArray());
- texture.setFiltering(layer.source.buffer.useTextureFiltering);
+ usePremultipliedAlpha = layer.source.buffer.usePremultipliedAlpha;
+ Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName);
+ mat4 texMatrix = layer.source.buffer.textureTransform;
- texture.setDimensions(gBuf->getWidth(), gBuf->getHeight());
- setSourceY410BT2020(layer.source.buffer.isY410BT2020);
+ texture.setMatrix(texMatrix.asArray());
+ texture.setFiltering(layer.source.buffer.useTextureFiltering);
- renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
- texCoords[0] = vec2(0.0, 0.0);
- texCoords[1] = vec2(0.0, 1.0);
- texCoords[2] = vec2(1.0, 1.0);
- texCoords[3] = vec2(1.0, 0.0);
- setupLayerTexturing(texture);
- }
+ texture.setDimensions(gBuf->getWidth(), gBuf->getHeight());
+ setSourceY410BT2020(layer.source.buffer.isY410BT2020);
- const half3 solidColor = layer.source.solidColor;
- const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer.alpha);
- // Buffer sources will have a black solid color ignored in the shader,
- // so in that scenario the solid color passed here is arbitrary.
- setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color,
- layer.geometry.roundedCornersRadius);
- if (layer.disableBlending) {
- glDisable(GL_BLEND);
- }
- setSourceDataSpace(layer.sourceDataspace);
-
- // We only want to do a special handling for rounded corners when having rounded corners
- // is the only reason it needs to turn on blending, otherwise, we handle it like the
- // usual way since it needs to turn on blending anyway.
- if (layer.geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) {
- handleRoundedCorners(display, layer, mesh);
- } else {
- drawMesh(mesh);
- }
+ renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>());
+ texCoords[0] = vec2(0.0, 0.0);
+ texCoords[1] = vec2(0.0, 1.0);
+ texCoords[2] = vec2(1.0, 1.0);
+ texCoords[3] = vec2(1.0, 0.0);
+ setupLayerTexturing(texture);
+ }
- // Cleanup if there's a buffer source
- if (layer.source.buffer.buffer != nullptr) {
- disableBlending();
- setSourceY410BT2020(false);
- disableTexturing();
- }
+ const half3 solidColor = layer.source.solidColor;
+ const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer.alpha);
+ // Buffer sources will have a black solid color ignored in the shader,
+ // so in that scenario the solid color passed here is arbitrary.
+ setupLayerBlending(usePremultipliedAlpha, isOpaque, disableTexture, color,
+ layer.geometry.roundedCornersRadius);
+ if (layer.disableBlending) {
+ glDisable(GL_BLEND);
}
+ setSourceDataSpace(layer.sourceDataspace);
- if (drawFence != nullptr) {
- *drawFence = flush();
+ // We only want to do a special handling for rounded corners when having rounded corners
+ // is the only reason it needs to turn on blending, otherwise, we handle it like the
+ // usual way since it needs to turn on blending anyway.
+ if (layer.geometry.roundedCornersRadius > 0.0 && color.a >= 1.0f && isOpaque) {
+ handleRoundedCorners(display, layer, mesh);
+ } else {
+ drawMesh(mesh);
}
- // If flush failed or we don't support native fences, we need to force the
- // gl command stream to be executed.
- if (drawFence == nullptr || drawFence->get() < 0) {
- bool success = finish();
- if (!success) {
- ALOGE("Failed to flush RenderEngine commands");
- checkErrors();
- // Chances are, something illegal happened (either the caller passed
- // us bad parameters, or we messed up our shader generation).
- return INVALID_OPERATION;
- }
+
+ // Cleanup if there's a buffer source
+ if (layer.source.buffer.buffer != nullptr) {
+ disableBlending();
+ setSourceY410BT2020(false);
+ disableTexturing();
}
+ }
- checkErrors();
+ if (drawFence != nullptr) {
+ *drawFence = flush();
}
+ // If flush failed or we don't support native fences, we need to force the
+ // gl command stream to be executed.
+ if (drawFence == nullptr || drawFence->get() < 0) {
+ bool success = finish();
+ if (!success) {
+ ALOGE("Failed to flush RenderEngine commands");
+ checkErrors();
+ // Chances are, something illegal happened (either the caller passed
+ // us bad parameters, or we messed up our shader generation).
+ return INVALID_OPERATION;
+ }
+ }
+
+ checkErrors();
return NO_ERROR;
}
@@ -1306,6 +1369,23 @@ void GLESRenderEngine::dump(std::string& result) {
StringAppendF(&result, "RenderEngine last dataspace conversion: (%s) to (%s)\n",
dataspaceDetails(static_cast<android_dataspace>(mDataSpace)).c_str(),
dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str());
+ {
+ std::lock_guard<std::mutex> lock(mRenderingMutex);
+ StringAppendF(&result, "RenderEngine image cache size: %zu\n", mImageCache.size());
+ StringAppendF(&result, "Dumping buffer ids...\n");
+ for (const auto& [id, unused] : mImageCache) {
+ StringAppendF(&result, "0x%" PRIx64 "\n", id);
+ }
+ }
+ {
+ std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
+ StringAppendF(&result, "RenderEngine framebuffer image cache size: %zu\n",
+ mFramebufferImageCache.size());
+ StringAppendF(&result, "Dumping buffer ids...\n");
+ for (const auto& [id, unused] : mFramebufferImageCache) {
+ StringAppendF(&result, "0x%" PRIx64 "\n", id);
+ }
+ }
}
GLESRenderEngine::GlesVersion GLESRenderEngine::parseGlesVersion(const char* str) {
@@ -1432,7 +1512,7 @@ bool GLESRenderEngine::isImageCachedForTesting(uint64_t bufferId) {
}
bool GLESRenderEngine::isFramebufferImageCachedForTesting(uint64_t bufferId) {
- std::lock_guard<std::mutex> lock(mRenderingMutex);
+ std::lock_guard<std::mutex> lock(mFramebufferImageCacheMutex);
return std::any_of(mFramebufferImageCache.cbegin(), mFramebufferImageCache.cend(),
[=](std::pair<uint64_t, EGLImageKHR> image) {
return image.first == bufferId;
diff --git a/libs/renderengine/gl/GLESRenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
index de793c2142..dd60e50c67 100644
--- a/libs/renderengine/gl/GLESRenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -17,9 +17,7 @@
#ifndef SF_GLESRENDERENGINE_H_
#define SF_GLESRENDERENGINE_H_
-#include <android-base/thread_annotations.h>
#include <stdint.h>
-#include <sys/types.h>
#include <condition_variable>
#include <deque>
#include <mutex>
@@ -30,8 +28,11 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES2/gl2.h>
+#include <android-base/thread_annotations.h>
#include <renderengine/RenderEngine.h>
#include <renderengine/private/Description.h>
+#include <sys/types.h>
+#include "ImageManager.h"
#define EGL_NO_CONFIG ((EGLConfig)0)
@@ -74,7 +75,7 @@ public:
void bindExternalTextureImage(uint32_t texName, const Image& image) override;
status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
- status_t cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
+ void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
void unbindExternalTextureBuffer(uint64_t bufferId) EXCLUDES(mRenderingMutex);
status_t bindFrameBuffer(Framebuffer* framebuffer) override;
void unbindFrameBuffer(Framebuffer* framebuffer) override;
@@ -85,25 +86,32 @@ public:
bool useProtectedContext(bool useProtectedContext) override;
status_t drawLayers(const DisplaySettings& display, const std::vector<LayerSettings>& layers,
ANativeWindowBuffer* buffer, const bool useFramebufferCache,
- base::unique_fd&& bufferFence, base::unique_fd* drawFence)
- EXCLUDES(mRenderingMutex) override;
+ base::unique_fd&& bufferFence, base::unique_fd* drawFence) override;
// internal to RenderEngine
EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
EGLConfig getEGLConfig() const { return mEGLConfig; }
// Creates an output image for rendering to
EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
- bool useFramebufferCache);
+ bool useFramebufferCache)
+ EXCLUDES(mFramebufferImageCacheMutex);
// Test-only methods
// Returns true iff mImageCache contains an image keyed by bufferId
bool isImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);
// Returns true iff mFramebufferImageCache contains an image keyed by bufferId
- bool isFramebufferImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);
+ bool isFramebufferImageCachedForTesting(uint64_t bufferId)
+ EXCLUDES(mFramebufferImageCacheMutex);
+ // These are wrappers around public methods above, but exposing Barrier
+ // objects so that tests can block.
+ std::shared_ptr<ImageManager::Barrier> cacheExternalTextureBufferForTesting(
+ const sp<GraphicBuffer>& buffer);
+ std::shared_ptr<ImageManager::Barrier> unbindExternalTextureBufferForTesting(uint64_t bufferId);
protected:
Framebuffer* getFramebufferForDrawing() override;
- void dump(std::string& result) override;
+ void dump(std::string& result) override EXCLUDES(mRenderingMutex)
+ EXCLUDES(mFramebufferImageCacheMutex);
void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop,
ui::Transform::orientation_flags rotation) override;
void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
@@ -145,6 +153,9 @@ private:
void setScissor(const Rect& region);
void disableScissor();
bool waitSync(EGLSyncKHR sync, EGLint flags);
+ status_t cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer)
+ EXCLUDES(mRenderingMutex);
+ void unbindExternalTextureBufferInternal(uint64_t bufferId) EXCLUDES(mRenderingMutex);
// A data space is considered HDR data space if it has BT2020 color space
// with PQ or HLG transfer function.
@@ -200,7 +211,11 @@ private:
uint32_t mFramebufferImageCacheSize = 0;
// Cache of output images, keyed by corresponding GraphicBuffer ID.
- std::deque<std::pair<uint64_t, EGLImageKHR>> mFramebufferImageCache;
+ std::deque<std::pair<uint64_t, EGLImageKHR>> mFramebufferImageCache
+ GUARDED_BY(mFramebufferImageCacheMutex);
+ // The only reason why we have this mutex is so that we don't segfault when
+ // dumping info.
+ std::mutex mFramebufferImageCacheMutex;
// Current dataspace of layer being rendered
ui::Dataspace mDataSpace = ui::Dataspace::UNKNOWN;
@@ -220,15 +235,6 @@ private:
// multiple threads is guaranteed thread-safe.
std::mutex mRenderingMutex;
- // See bindExternalTextureBuffer above, but requiring that mRenderingMutex
- // is held.
- status_t bindExternalTextureBufferLocked(uint32_t texName, const sp<GraphicBuffer>& buffer,
- const sp<Fence>& fence) REQUIRES(mRenderingMutex);
- // See cacheExternalTextureBuffer above, but requiring that mRenderingMutex
- // is held.
- status_t cacheExternalTextureBufferLocked(const sp<GraphicBuffer>& buffer)
- REQUIRES(mRenderingMutex);
-
std::unique_ptr<Framebuffer> mDrawingBuffer;
class FlushTracer {
@@ -253,7 +259,9 @@ private:
bool mRunning = true;
};
friend class FlushTracer;
+ friend class ImageManager;
std::unique_ptr<FlushTracer> mFlushTracer;
+ std::unique_ptr<ImageManager> mImageManager = std::make_unique<ImageManager>(this);
};
} // namespace gl
diff --git a/libs/renderengine/gl/GLFramebuffer.cpp b/libs/renderengine/gl/GLFramebuffer.cpp
index dacf8d3d82..5fbb5ba7d7 100644
--- a/libs/renderengine/gl/GLFramebuffer.cpp
+++ b/libs/renderengine/gl/GLFramebuffer.cpp
@@ -22,6 +22,7 @@
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#include <gui/DebugEGLImageTracker.h>
#include <nativebase/nativebase.h>
#include <utils/Trace.h>
#include "GLESRenderEngine.h"
@@ -47,6 +48,7 @@ bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, boo
if (mEGLImage != EGL_NO_IMAGE_KHR) {
if (!usingFramebufferCache) {
eglDestroyImageKHR(mEGLDisplay, mEGLImage);
+ DEBUG_EGL_IMAGE_TRACKER_DESTROY();
}
mEGLImage = EGL_NO_IMAGE_KHR;
mBufferWidth = 0;
diff --git a/libs/renderengine/gl/GLImage.cpp b/libs/renderengine/gl/GLImage.cpp
index 77e648e70f..8497721956 100644
--- a/libs/renderengine/gl/GLImage.cpp
+++ b/libs/renderengine/gl/GLImage.cpp
@@ -20,6 +20,7 @@
#include <vector>
+#include <gui/DebugEGLImageTracker.h>
#include <log/log.h>
#include <utils/Trace.h>
#include "GLESRenderEngine.h"
@@ -58,6 +59,7 @@ bool GLImage::setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtecte
if (!eglDestroyImageKHR(mEGLDisplay, mEGLImage)) {
ALOGE("failed to destroy image: %#x", eglGetError());
}
+ DEBUG_EGL_IMAGE_TRACKER_DESTROY();
mEGLImage = EGL_NO_IMAGE_KHR;
}
@@ -69,6 +71,7 @@ bool GLImage::setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtecte
ALOGE("failed to create EGLImage: %#x", eglGetError());
return false;
}
+ DEBUG_EGL_IMAGE_TRACKER_CREATE();
mProtected = isProtected;
}
diff --git a/libs/renderengine/gl/ImageManager.cpp b/libs/renderengine/gl/ImageManager.cpp
new file mode 100644
index 0000000000..5af0e4f857
--- /dev/null
+++ b/libs/renderengine/gl/ImageManager.cpp
@@ -0,0 +1,140 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include <pthread.h>
+
+#include <processgroup/sched_policy.h>
+#include <utils/Trace.h>
+#include "GLESRenderEngine.h"
+#include "ImageManager.h"
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+ImageManager::ImageManager(GLESRenderEngine* engine) : mEngine(engine) {
+ pthread_setname_np(mThread.native_handle(), "ImageManager");
+ // Use SCHED_FIFO to minimize jitter
+ struct sched_param param = {0};
+ param.sched_priority = 2;
+ if (pthread_setschedparam(mThread.native_handle(), SCHED_FIFO, &param) != 0) {
+ ALOGE("Couldn't set SCHED_FIFO for ImageManager");
+ }
+}
+
+ImageManager::~ImageManager() {
+ {
+ std::lock_guard<std::mutex> lock(mMutex);
+ mRunning = false;
+ }
+ mCondition.notify_all();
+ if (mThread.joinable()) {
+ mThread.join();
+ }
+}
+
+void ImageManager::cacheAsync(const sp<GraphicBuffer>& buffer,
+ const std::shared_ptr<Barrier>& barrier) {
+ if (buffer == nullptr) {
+ {
+ std::lock_guard<std::mutex> lock(barrier->mutex);
+ barrier->isOpen = true;
+ barrier->result = BAD_VALUE;
+ }
+ barrier->condition.notify_one();
+ return;
+ }
+ ATRACE_CALL();
+ QueueEntry entry = {QueueEntry::Operation::Insert, buffer, buffer->getId(), barrier};
+ queueOperation(std::move(entry));
+}
+
+status_t ImageManager::cache(const sp<GraphicBuffer>& buffer) {
+ ATRACE_CALL();
+ auto barrier = std::make_shared<Barrier>();
+ cacheAsync(buffer, barrier);
+ std::lock_guard<std::mutex> lock(barrier->mutex);
+ barrier->condition.wait(barrier->mutex,
+ [&]() REQUIRES(barrier->mutex) { return barrier->isOpen; });
+ return barrier->result;
+}
+
+void ImageManager::releaseAsync(uint64_t bufferId, const std::shared_ptr<Barrier>& barrier) {
+ ATRACE_CALL();
+ QueueEntry entry = {QueueEntry::Operation::Delete, nullptr, bufferId, barrier};
+ queueOperation(std::move(entry));
+}
+
+void ImageManager::queueOperation(const QueueEntry&& entry) {
+ {
+ std::lock_guard<std::mutex> lock(mMutex);
+ mQueue.emplace(entry);
+ ATRACE_INT("ImageManagerQueueDepth", mQueue.size());
+ }
+ mCondition.notify_one();
+}
+
+void ImageManager::threadMain() {
+ set_sched_policy(0, SP_FOREGROUND);
+ bool run;
+ {
+ std::lock_guard<std::mutex> lock(mMutex);
+ run = mRunning;
+ }
+ while (run) {
+ QueueEntry entry;
+ {
+ std::lock_guard<std::mutex> lock(mMutex);
+ mCondition.wait(mMutex,
+ [&]() REQUIRES(mMutex) { return !mQueue.empty() || !mRunning; });
+ run = mRunning;
+
+ if (!mRunning) {
+ // if mRunning is false, then ImageManager is being destroyed, so
+ // bail out now.
+ break;
+ }
+
+ entry = mQueue.front();
+ mQueue.pop();
+ ATRACE_INT("ImageManagerQueueDepth", mQueue.size());
+ }
+
+ status_t result = NO_ERROR;
+ switch (entry.op) {
+ case QueueEntry::Operation::Delete:
+ mEngine->unbindExternalTextureBufferInternal(entry.bufferId);
+ break;
+ case QueueEntry::Operation::Insert:
+ result = mEngine->cacheExternalTextureBufferInternal(entry.buffer);
+ break;
+ }
+ if (entry.barrier != nullptr) {
+ {
+ std::lock_guard<std::mutex> entryLock(entry.barrier->mutex);
+ entry.barrier->result = result;
+ entry.barrier->isOpen = true;
+ }
+ entry.barrier->condition.notify_one();
+ }
+ }
+}
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
diff --git a/libs/renderengine/gl/ImageManager.h b/libs/renderengine/gl/ImageManager.h
new file mode 100644
index 0000000000..b5ba554c4f
--- /dev/null
+++ b/libs/renderengine/gl/ImageManager.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <condition_variable>
+#include <mutex>
+#include <queue>
+#include <thread>
+
+#include <ui/GraphicBuffer.h>
+
+namespace android {
+namespace renderengine {
+namespace gl {
+
+class GLESRenderEngine;
+
+class ImageManager {
+public:
+ struct Barrier {
+ std::mutex mutex;
+ std::condition_variable_any condition;
+ bool isOpen GUARDED_BY(mutex) = false;
+ status_t result GUARDED_BY(mutex) = NO_ERROR;
+ };
+ ImageManager(GLESRenderEngine* engine);
+ ~ImageManager();
+ void cacheAsync(const sp<GraphicBuffer>& buffer, const std::shared_ptr<Barrier>& barrier)
+ EXCLUDES(mMutex);
+ status_t cache(const sp<GraphicBuffer>& buffer);
+ void releaseAsync(uint64_t bufferId, const std::shared_ptr<Barrier>& barrier) EXCLUDES(mMutex);
+
+private:
+ struct QueueEntry {
+ enum class Operation { Delete, Insert };
+
+ Operation op = Operation::Delete;
+ sp<GraphicBuffer> buffer = nullptr;
+ uint64_t bufferId = 0;
+ std::shared_ptr<Barrier> barrier = nullptr;
+ };
+
+ void queueOperation(const QueueEntry&& entry);
+ void threadMain();
+ GLESRenderEngine* const mEngine;
+ std::thread mThread = std::thread([this]() { threadMain(); });
+ std::condition_variable_any mCondition;
+ std::mutex mMutex;
+ std::queue<QueueEntry> mQueue GUARDED_BY(mMutex);
+
+ bool mRunning GUARDED_BY(mMutex) = true;
+};
+
+} // namespace gl
+} // namespace renderengine
+} // namespace android
diff --git a/libs/renderengine/include/renderengine/RenderEngine.h b/libs/renderengine/include/renderengine/RenderEngine.h
index e7070041f2..c6a7bd843a 100644
--- a/libs/renderengine/include/renderengine/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/RenderEngine.h
@@ -116,10 +116,20 @@ public:
const sp<Fence>& fence) = 0;
// Caches Image resources for this buffer, but does not bind the buffer to
// a particular texture.
- virtual status_t cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) = 0;
+ // Note that work is deferred to an additional thread, i.e. this call
+ // is made asynchronously, but the caller can expect that cache/unbind calls
+ // are performed in a manner that's conflict serializable, i.e. unbinding
+ // a buffer should never occur before binding the buffer if the caller
+ // called {bind, cache}ExternalTextureBuffer before calling unbind.
+ virtual void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) = 0;
// Removes internal resources referenced by the bufferId. This method should be
// invoked when the caller will no longer hold a reference to a GraphicBuffer
// and needs to clean up its resources.
+ // Note that work is deferred to an additional thread, i.e. this call
+ // is made asynchronously, but the caller can expect that cache/unbind calls
+ // are performed in a manner that's conflict serializable, i.e. unbinding
+ // a buffer should never occur before binding the buffer if the caller
+ // called {bind, cache}ExternalTextureBuffer before calling unbind.
virtual void unbindExternalTextureBuffer(uint64_t bufferId) = 0;
// When binding a native buffer, it must be done before setViewportAndProjection
// Returns NO_ERROR when binds successfully, NO_MEMORY when there's no memory for allocation.
@@ -176,6 +186,17 @@ public:
// should be called for every display that needs to be rendered via the GPU.
// @param display The display-wide settings that should be applied prior to
// drawing any layers.
+ //
+ // Assumptions when calling this method:
+ // 1. There is exactly one caller - i.e. multi-threading is not supported.
+ // 2. Additional threads may be calling the {bind,cache}ExternalTexture
+ // methods above. But the main thread is responsible for holding resources
+ // such that Image destruction does not occur while this method is called.
+ //
+ // TODO(b/136806342): This should behavior should ideally be fixed since
+ // the above two assumptions are brittle, as conditional thread safetyness
+ // may be insufficient when maximizing rendering performance in the future.
+ //
// @param layers The layers to draw onto the display, in Z-order.
// @param buffer The buffer which will be drawn to. This buffer will be
// ready once drawFence fires.
diff --git a/libs/renderengine/include/renderengine/mock/RenderEngine.h b/libs/renderengine/include/renderengine/mock/RenderEngine.h
index e33bcfd994..b4d3ef24ba 100644
--- a/libs/renderengine/include/renderengine/mock/RenderEngine.h
+++ b/libs/renderengine/include/renderengine/mock/RenderEngine.h
@@ -51,7 +51,7 @@ public:
MOCK_METHOD2(genTextures, void(size_t, uint32_t*));
MOCK_METHOD2(deleteTextures, void(size_t, uint32_t const*));
MOCK_METHOD2(bindExternalTextureImage, void(uint32_t, const renderengine::Image&));
- MOCK_METHOD1(cacheExternalTextureBuffer, status_t(const sp<GraphicBuffer>&));
+ MOCK_METHOD1(cacheExternalTextureBuffer, void(const sp<GraphicBuffer>&));
MOCK_METHOD3(bindExternalTextureBuffer,
status_t(uint32_t, const sp<GraphicBuffer>&, const sp<Fence>&));
MOCK_METHOD1(unbindExternalTextureBuffer, void(uint64_t));
diff --git a/libs/renderengine/tests/Android.bp b/libs/renderengine/tests/Android.bp
index 9b483ef51d..e98babc30c 100644
--- a/libs/renderengine/tests/Android.bp
+++ b/libs/renderengine/tests/Android.bp
@@ -31,6 +31,7 @@ cc_test {
"libgui",
"liblog",
"libnativewindow",
+ "libprocessgroup",
"libsync",
"libui",
"libutils",
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 7acaecf465..f47c7fd053 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -14,8 +14,10 @@
* limitations under the License.
*/
-#include <gtest/gtest.h>
+#include <chrono>
+#include <condition_variable>
+#include <gtest/gtest.h>
#include <renderengine/RenderEngine.h>
#include <sync/sync.h>
#include <ui/PixelFormat.h>
@@ -1001,8 +1003,15 @@ TEST_F(RenderEngineTest, drawLayers_fillsBufferAndCachesImages) {
invokeDraw(settings, layers, mBuffer);
uint64_t bufferId = layer.source.buffer.buffer->getId();
EXPECT_TRUE(sRE->isImageCachedForTesting(bufferId));
- sRE->unbindExternalTextureBuffer(bufferId);
+ std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
+ sRE->unbindExternalTextureBufferForTesting(bufferId);
+ std::lock_guard<std::mutex> lock(barrier->mutex);
+ ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5),
+ [&]() REQUIRES(barrier->mutex) {
+ return barrier->isOpen;
+ }));
EXPECT_FALSE(sRE->isImageCachedForTesting(bufferId));
+ EXPECT_EQ(NO_ERROR, barrier->result);
}
TEST_F(RenderEngineTest, drawLayers_bindExternalBufferWithNullBuffer) {
@@ -1019,21 +1028,52 @@ TEST_F(RenderEngineTest, drawLayers_bindExternalBufferCachesImages) {
sRE->bindExternalTextureBuffer(texName, buf, nullptr);
uint64_t bufferId = buf->getId();
EXPECT_TRUE(sRE->isImageCachedForTesting(bufferId));
- sRE->unbindExternalTextureBuffer(bufferId);
+ std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
+ sRE->unbindExternalTextureBufferForTesting(bufferId);
+ std::lock_guard<std::mutex> lock(barrier->mutex);
+ ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5),
+ [&]() REQUIRES(barrier->mutex) {
+ return barrier->isOpen;
+ }));
+ EXPECT_EQ(NO_ERROR, barrier->result);
EXPECT_FALSE(sRE->isImageCachedForTesting(bufferId));
}
TEST_F(RenderEngineTest, drawLayers_cacheExternalBufferWithNullBuffer) {
- status_t result = sRE->cacheExternalTextureBuffer(nullptr);
- ASSERT_EQ(BAD_VALUE, result);
+ std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
+ sRE->cacheExternalTextureBufferForTesting(nullptr);
+ std::lock_guard<std::mutex> lock(barrier->mutex);
+ ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5),
+ [&]() REQUIRES(barrier->mutex) {
+ return barrier->isOpen;
+ }));
+ EXPECT_TRUE(barrier->isOpen);
+ EXPECT_EQ(BAD_VALUE, barrier->result);
}
TEST_F(RenderEngineTest, drawLayers_cacheExternalBufferCachesImages) {
sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1);
uint64_t bufferId = buf->getId();
- sRE->cacheExternalTextureBuffer(buf);
+ std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
+ sRE->cacheExternalTextureBufferForTesting(buf);
+ {
+ std::lock_guard<std::mutex> lock(barrier->mutex);
+ ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5),
+ [&]() REQUIRES(barrier->mutex) {
+ return barrier->isOpen;
+ }));
+ EXPECT_EQ(NO_ERROR, barrier->result);
+ }
EXPECT_TRUE(sRE->isImageCachedForTesting(bufferId));
- sRE->unbindExternalTextureBuffer(bufferId);
+ barrier = sRE->unbindExternalTextureBufferForTesting(bufferId);
+ {
+ std::lock_guard<std::mutex> lock(barrier->mutex);
+ ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5),
+ [&]() REQUIRES(barrier->mutex) {
+ return barrier->isOpen;
+ }));
+ EXPECT_EQ(NO_ERROR, barrier->result);
+ }
EXPECT_FALSE(sRE->isImageCachedForTesting(bufferId));
}
diff --git a/libs/ui/GraphicBufferAllocator.cpp b/libs/ui/GraphicBufferAllocator.cpp
index 1dd59f43a7..f1aa89ca36 100644
--- a/libs/ui/GraphicBufferAllocator.cpp
+++ b/libs/ui/GraphicBufferAllocator.cpp
@@ -20,6 +20,7 @@
#include <ui/GraphicBufferAllocator.h>
+#include <limits.h>
#include <stdio.h>
#include <grallocusage/GrallocUsageConversion.h>
@@ -114,6 +115,14 @@ status_t GraphicBufferAllocator::allocate(uint32_t width, uint32_t height,
if (!width || !height)
width = height = 1;
+ const uint32_t bpp = bytesPerPixel(format);
+ if (std::numeric_limits<size_t>::max() / width / height < static_cast<size_t>(bpp)) {
+ ALOGE("Failed to allocate (%u x %u) layerCount %u format %d "
+ "usage %" PRIx64 ": Requesting too large a buffer size",
+ width, height, layerCount, format, usage);
+ return BAD_VALUE;
+ }
+
// Ensure that layerCount is valid.
if (layerCount < 1)
layerCount = 1;
@@ -126,7 +135,6 @@ status_t GraphicBufferAllocator::allocate(uint32_t width, uint32_t height,
if (error == NO_ERROR) {
Mutex::Autolock _l(sLock);
KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
- uint32_t bpp = bytesPerPixel(format);
alloc_rec_t rec;
rec.width = width;
rec.height = height;
diff --git a/libs/ui/tests/GraphicBuffer_test.cpp b/libs/ui/tests/GraphicBuffer_test.cpp
index a7c248c105..127f7eedd6 100644
--- a/libs/ui/tests/GraphicBuffer_test.cpp
+++ b/libs/ui/tests/GraphicBuffer_test.cpp
@@ -35,6 +35,22 @@ constexpr uint64_t kTestUsage = GraphicBuffer::USAGE_SW_WRITE_OFTEN;
class GraphicBufferTest : public testing::Test {};
+TEST_F(GraphicBufferTest, AllocateNoError) {
+ PixelFormat format = PIXEL_FORMAT_RGBA_8888;
+ sp<GraphicBuffer> gb(new GraphicBuffer(kTestWidth, kTestHeight, format, kTestLayerCount,
+ kTestUsage, std::string("test")));
+ ASSERT_EQ(NO_ERROR, gb->initCheck());
+}
+
+TEST_F(GraphicBufferTest, AllocateBadDimensions) {
+ PixelFormat format = PIXEL_FORMAT_RGBA_8888;
+ uint32_t width, height;
+ width = height = std::numeric_limits<uint32_t>::max();
+ sp<GraphicBuffer> gb(new GraphicBuffer(width, height, format, kTestLayerCount, kTestUsage,
+ std::string("test")));
+ ASSERT_EQ(BAD_VALUE, gb->initCheck());
+}
+
TEST_F(GraphicBufferTest, CreateFromBufferHubBuffer) {
std::unique_ptr<BufferHubBuffer> b1 =
BufferHubBuffer::create(kTestWidth, kTestHeight, kTestLayerCount, kTestFormat,