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| author | 2023-10-13 13:25:11 +0000 | |
|---|---|---|
| committer | 2023-10-16 16:32:13 +0000 | |
| commit | b9b5b706d449212094fd020dfd30509234a8c0b4 (patch) | |
| tree | 32d0f4c85ede8394f6a7c285cb382f7f81c2a4d0 /libs/ultrahdr/jpegencoderhelper.cpp | |
| parent | fd028785dbe4e2281b798ae9a93e93b8c9ea4104 (diff) | |
RenderEngine, SF: gate HDR priming behind property
This should make it so that devices which do not see any benefit from
priming those shaders can avoid computing them at boot time.
Bug: b/295257834
Test: manual - delta of -37 shaders generated before/after this patch
Test: atest librenderengine_test
Change-Id: I01962b690d636def86c1ebed40187eaf74ab0246
Diffstat (limited to 'libs/ultrahdr/jpegencoderhelper.cpp')
0 files changed, 0 insertions, 0 deletions