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author Bruno BELANYI <ambroisie@google.com> 2023-10-13 13:25:11 +0000
committer Bruno BELANYI <ambroisie@google.com> 2023-10-16 16:32:13 +0000
commitb9b5b706d449212094fd020dfd30509234a8c0b4 (patch)
tree32d0f4c85ede8394f6a7c285cb382f7f81c2a4d0 /libs/ultrahdr/jpegencoderhelper.cpp
parentfd028785dbe4e2281b798ae9a93e93b8c9ea4104 (diff)
RenderEngine, SF: gate HDR priming behind property
This should make it so that devices which do not see any benefit from priming those shaders can avoid computing them at boot time. Bug: b/295257834 Test: manual - delta of -37 shaders generated before/after this patch Test: atest librenderengine_test Change-Id: I01962b690d636def86c1ebed40187eaf74ab0246
Diffstat (limited to 'libs/ultrahdr/jpegencoderhelper.cpp')
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