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author Prabir Pradhan <prabirmsp@google.com> 2024-03-05 22:18:09 +0000
committer Prabir Pradhan <prabirmsp@google.com> 2024-03-05 22:18:09 +0000
commitadd8a4a9c3abd2c2b8d75b41bb99b7fb607e549a (patch)
tree727affec2e7716ec3cb2f6e0bba594f47f12e410 /libs/ultrahdr/jpegencoderhelper.cpp
parent9180f87bfaac7d0f063d1f59fa572e4751899af6 (diff)
MotionEvent: Get offsets in raw coordinate space
MotionEvents store the underlying axis values in the coordinate space of the physical display, or "untransformed" space. The MotionEvent's mRawTransform takes those coordinates into the coordinate space of the logical display, or "raw" coordinates. The MotionEvent's mTransform takes those coordinates into the window/View's local coordinates. Previously, getting the motion event offset would return the offset with respect to the origin of the "untransformed" space. This is of little value to callers, since they are expecting the offset in "raw" coordinates, which is the offset with respect to the logical display's origin. To calculate the raw offset, we calculate where the raw point (0, 0) would map to in untransformed coordinates by applying the inverse raw transform, and then apply the window transform. Bug: 249340921 Test: atest libinput_tests Test: atest inputflinger_tests Change-Id: Iadbdde4dd45b5527b73be863b198b4c9a9e713cc
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